Gargadusa’s Tower

Ambitions

Every adventurer begins with a personal Drive shaped by their sun sign — then walks a journey: a Crossroads, a chosen Calling, and an Ascension that can evolve their very class.

The Journey

Tier 1
The Drive
Every adventurer is born under a zodiac sign with a personal Drive. Fulfil it for a permanent reward — and to reach the Crossroads.
Crossroads
Choose a Calling
Their deeds open roads — an evolution into a rarer class, or the path of a Legend. Pick one, or wait for more to open. Deferring is free.
Tiers 2–3
Ascend
Pursue the Calling — keep them deployed in line with it or it festers and may be abandoned. See it through to ascend: a new class or a famous Title, with lasting fame.

Drives

The starting ambition every adventurer carries, shaped by their sun sign. Fulfilling it brings them to the Crossroads.

Aries
Glory Seeker
Win 15 quests, with at least 5 of them critical successes
+5 Heroism · +15 morale
First Into the Fray
Complete 5 raids successfully, with at least 1 a Decisive Victory
Earns a trait · +20 morale
Warbringer
Complete 25 quests total
+5 Attack Awareness · +12 morale
Unbroken Charge
Win 6 quests as the underdog (party power below the quest rating)
+5 Heroism · +15 morale
Vanguard of the Deep
Fight in the clearing party for 15 Tower floors
+5 Attack Awareness · +15 morale
Taurus
Wealth Builder
Earn 50,000g total from all sources (quests, raids & tower)
−10% wage · +10 morale
The Unmovable
Complete 25 quests in a row without taking a single injury
+5 Defense Awareness · +15 morale
The Provider
Be signed to a long-term contract of 9 years or more
+5 Constitution · +12 morale
The Bulwark
Complete 30 quests in a row with no party death
+5 Defense Awareness · +12 morale
Stonewatch
Stand garrison on a held Tower floor for 12 weeks
+5 Constitution · +15 morale
Gemini
Jack of All Trades
Successfully complete quests of 5 different types, win 2 raids, and help clear 2 Tower floors
+5 Agility · +10 morale
Social Butterfly
Quest alongside 15 different teammates
Earns a trait · +15 morale
Quicksilver
Complete quests in 6 different environments
+5 Speed · +10 morale
The Companion
Complete 15 quests with the same unchanged party
+5 Charisma · +12 morale
Many Hands
Complete 8 faction dispatches
Earns a trait · +16 morale
Cancer
Guild Protector
Complete 25 quests in a row with no party death
+5 Survivability · +15 morale
The Nurturer
Stand with 3 other guild members as they pass their Proving (Ascension trial)
Earns a trait · +20 morale
Shieldwarden
Complete 8 raids and 2 Tower battles successfully
+5 Survivability · +14 morale
Kindred Spirit
Complete 15 quests with the same unchanged party
Earns a trait · +18 morale
Sheltering Tide
Raise the guild's standing with the Temple to 400
+5 Wisdom · +15 morale
Leo
The Champion
Finish as your party's top performer in 15 successful quests
+5 Charisma · +25 morale
Living Legend
Be top performer in 10 quests, win 3 raids, and help clear 5 Tower floors
Earns a trait · +30 morale
The Sunlord
Land 10 critical successes
+5 Leadership · +20 morale
Radiant Glory
Keep morale burning at 80+ for 20 quests in a row
+5 Charisma · +22 morale
Center Stage
End a CCL season ranked Top 20 in any stat category
+5 Charisma · +16 morale
Virgo
The Perfectionist
Land 8 critical successes and complete 15 quests without taking an injury
+5 Dexterity · +10 morale
Tireless Worker
Complete 40 quests total
Earns a trait · +15 morale
The Artisan
Wear 2 Legendary items at once, or 3 of Epic quality or better
+5 Dexterity · +10 morale
The Devoted
Be signed to a contract of more than 5 years
Earns a trait · +14 morale
Flawless Execution
Win 3 raids by Decisive Victory
+5 Dexterity · +15 morale
Faithful Service
Complete 8 faction contracts
Earns a trait · +16 morale
Libra
The Peacekeeper
Complete 10 quests in a party averaging 80+ morale
+5 Teamwork · +15 morale
Perfect Partner
Forge lasting bonds with 5 fellow guild members
Earns a trait · +20 morale
The Harmonizer
Maintain 90+ morale for 15 consecutive quests
+5 Teamwork · +14 morale
The Diplomat
Complete 6 faction dispatches
Earns a trait · +16 morale
Court Favor
Raise the guild's standing with the Nobles to 400
+5 Charisma · +15 morale
Scorpio
The Avenger
Win 6 quests as the underdog, land 5 critical successes, and clear 4 top-tier quests
+5 Attack Awareness · +15 morale
Reborn from Ashes
Serve as Guild Commander for a full year (52 weeks)
Earns a trait · +20 morale
The Relentless
Complete 20 quests as party captain
+5 Attack Awareness · +14 morale
Phoenix Heart
Finish as top performer in 8 successful quests
Earns a trait · +18 morale
Into the Dark
Clear 25 Tower floors, past where the light reaches
+5 Attack Awareness · +15 morale
Sagittarius
The Explorer
Complete quests in 7 different environments
+5 Speed · +15 morale
Free Spirit
Quest alongside 20 different teammates
Earns a trait · +20 morale
The Pathfinder
Personally help clear 25 Tower floors
+5 Agility · +14 morale
The Wayfarer
Complete 40 quests and quest in 5 different environments
+5 Speed · +16 morale
Far Horizons
Captain a party through 15 quests
+5 Speed · +15 morale
Capricorn
Peak Performer
Finish a CCL season ranked Top 20 in any stat category
+5 Wisdom · +15 morale
The Master
Complete 12 Tier 4+ quests and finish as top performer in 6 of them
Earns a trait · +20 morale
The Ascendant
Gain 20 levels
+5 Wisdom · +14 morale
The Unyielding
Complete 10 Tower battles
Earns a trait · +18 morale
The Long Climb
Serve as Guild Commander for 52 weeks
+5 Leadership · +16 morale
The Oathbound
Complete 6 faction contracts
+5 Constitution · +16 morale
Aquarius
The Pioneer
Complete 12 different types of quest
+5 Intelligence · +15 morale
The Maverick
Win 10 quests the odds said were lost
Earns a trait · +20 morale
The Visionary
Serve as a party captain for two full years (104 weeks)
+5 Intelligence · +16 morale
The Iconoclast
Stand in a party as the guild finishes Top 4 in the CCL, twice
+5 Speed · +16 morale
Lift Up the Worthy
Stand with 3 heroes as they pass their Proving
+5 Intelligence · +15 morale
Pisces
The Empath
Forge 6 lasting bonds and stand in the party as 10 comrades level up
+5 Arcane Attunement · +15 morale
The Dreamer
Hold 80+ morale through 20 straight quests
Earns a trait · +25 morale
The Mystic
Complete 15 Arcane Study training sessions
+5 Arcane Attunement · +16 morale
The Tidecaller
Complete 10 Arcane Study sessions and personally help clear 15 Tower floors
+5 Wisdom · +14 morale
The Deep Calling
Fight in 8 Tower battles
+5 Wisdom · +15 morale

Evolution Lineages

Certain classes can evolve. Each offers two forked roads — pursue a Calling, then ascend into a rarer, stronger class. Evolution is always a net gain.

Paladin Tank
Two roads — complete the deeds of one to choose it at the Crossroads.
Paladin Oath Paladin
faith
Calling
The Sworn Shield
25 quests in a row with no party death (a death resets it)
Ascension
The Oathbound
8 top-tier quests (Campaign / Epic / Saga) AND 30 quests in a row with no party death (a death resets it)
Oath Paladin signature kit
👑Sacred OathPassive
+12% party damage and defense while this unit is alive
🌟Divine InterventionActive
Resurrects a fallen party member at 50% of health
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Sworn Shield Opens at: 12 quests in a row with no party death (a death resets it)
Paladin Dark Warden
forbidden
Calling
The Unyielding Vigil
Land 14 critical successes
Ascension
The Warden's Pact
Have a wounded member fully recover from 4 serious injuries (major or critical) — advances when they finish healing, not while laid up AND 8 top-tier quests (Campaign / Epic / Saga)
Dark Warden signature kit
⚰️Grave BulwarkPassive
+15% damage reduction, and converts 15% of damage soaked into party healing
🟣Curse of FrailtyActive
Weakens all enemies, reducing their damage by 18% for 2 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Unyielding Vigil Opens at: Have a wounded member fully recover from 2 serious injuries (major or critical) — advances when they finish healing, not while laid up
Knight Tank
Two roads — complete the deeds of one to choose it at the Crossroads.
Knight Frostguard
rime
Calling
The Frozen Ward
22 quests in a row with no party death (a death resets it)
Ascension
The Glacier
18 quests in a row without injury (any injury resets it) AND 8 top-tier quests (Campaign / Epic / Saga)
Frostguard signature kit
🧊Frozen ArmorPassive
+14% damage reduction
❄️Frost NovaActive
Freezes all enemies for 85% damage with a 30% chance to stagger them
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Rimewarden Opens at: 8 quests in a row without injury (any injury resets it) AND Defeat 1 Frost-touched raid boss
Knight Embersworn
the burning bulwark
Calling
The Ember Oath
Land 14 critical successes
Ascension
Forge-Heart
Land 20 critical successes AND 18 quests in a row with no party death (a death resets it)
Embersworn signature kit
🌋Ember AuraPassive
A living pyre — the Embersworn's flames burn ever hotter, dealing +12% Fire damage
🌋CinderburstActive
Ignites all enemies, burning them for 90% damage per round for 4 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Cinderbound Opens at: Land 8 critical successes AND Defeat 1 Fire-touched raid boss
Priest Healer
Two roads — complete the deeds of one to choose it at the Crossroads.
Priest Arch Priest
authority
Calling
The Pulpit
Be in the party as 10 comrades level up
Ascension
The High Seat
Serve as Guild Commander for 52 weeks (a full year is 52)
Arch Priest signature kit
🌟Divine MasteryPassive
+20% healing effectiveness and +10% to all divine spells
👼Guardian SpiritActive
Summons a spirit that heals lowest HP ally each round for 4 of 12 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
Voice Of The Pulpit Opens at: Be in the party as 5 comrades level up
Holy Paladin Healer
Two roads — complete the deeds of one to choose it at the Crossroads.
Holy Paladin Oracle
prophecy
Calling
The Vision
8 underdog victories (party power below the quest rating)
Ascension
The Revelation
Reach 85 base OVR (base stats only — gear & chemistry bonuses don't count)
Oracle signature kit
👁️PresciencePassive
+15% chance to avoid negative events and +10% loot quality
🔮Glimpse the FutureActive
Reveals enemy weaknesses granting +25% party damage for encounter
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Seer Opens at: 4 underdog victories (party power below the quest rating)
Arcane Mage Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Arcane Mage Singularity Mage
power
Calling
The Annihilation
Land 16 critical successes
Ascension
Event Horizon
Reach 85 base OVR (base stats only — gear & chemistry bonuses don't count)
Singularity Mage signature kit
🌌Event HorizonPassive
Crushing gravity drags at every enemy: all foes fight at ~8% reduced combat power, and the whole party takes ~4% less damage.
🌌Gravity CrushActive
Crushes all enemies for 90% damage with a 40% chance to stagger them
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Annihilator Opens at: Top performer in 12 successful quests
Barbarian Melee
Two roads — complete the deeds of one to choose it at the Crossroads.
Barbarian Berserker
rage
Calling
The Red Path
Land 14 critical successes
Ascension
The Rampage
Land 22 critical successes AND 5 underdog victories (party power below the quest rating)
Berserker signature kit
💢Unrelenting FuryPassive
+25% damage
🔥RampageActive
Deals 4 attacks at 80% damage each
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Red Handed Opens at: Land 8 critical successes
Crusader Paladin Melee
Two roads — complete the deeds of one to choose it at the Crossroads.
Crusader Paladin Blood Knight
broken vows
Calling
The Blood Pact
Land 9 critical successes
Ascension
The Crimson Oath
Land 15 critical successes
Blood Knight signature kit
🩸Sanguine BondPassive
Heals for 15% of damage dealt to enemies
🔴Blood BoilActive
Sacrifices 20% health to deal 200% damage to target
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Blood Sworn Opens at: Have a wounded member fully recover from 2 serious injuries (major or critical) — advances when they finish healing, not while laid up
Rogue Melee
Two roads — complete the deeds of one to choose it at the Crossroads.
Rogue Assassin
the silent kill
Calling
The Quiet Hour
Top performer in 7 successful quests
Ascension
The Last Breath
Land 14 critical successes
Assassin signature kit
🔪Shadow StepPassive
+20% evasion chance and guaranteed crit from stealth
💀Death MarkActive
Marks a target so the next attack against it deals 250% damage
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Silent Blade Opens at: Top performer in 3 successful quests
Archer Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Archer Beast Master
pack-leader
Calling
The Pack Bond
Be in the party as 6 comrades level up
Ascension
The Wild Court
12 quests in a row with the same unchanged party
Beast Master signature kit
🐺Pack LeaderPassive
Companion beast adds +15% damage and scouts for ambushes
🦁Feral CommandActive
Commands beast to savage attack dealing 180% damage with bleed
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Packlord Opens at: Be in the party as 3 comrades level up
Ranger Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Ranger Northern Ranger
lone hunter
Calling
The Long Hunt
Quest in 8 different environments
Ascension
The Winter Road
25 quests in a row without injury (any injury resets it)
Northern Ranger signature kit
🏔️Arctic SurvivalPassive
+20% effectiveness in cold/mountain quests
🧊Frozen ArrowActive
Fires an enchanted arrow dealing 140% damage and freezing target
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Long Hunter Opens at: Quest in 5 different environments
Warlock Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Warlock Void Mage
the entropy
Calling
The Hollowing
Complete 50 quests
Ascension
The Unmaking
Land 14 critical successes AND Reach 82 base OVR (base stats only — gear & chemistry bonuses don't count)
Void Mage signature kit
🕳️Void TouchedPassive
+10% spell damage but -5% healing received
🌀Void RiftActive
Opens a rift dealing 120% damage and reducing enemy damage by 20%
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Hollow Opens at: Complete 30 quests
Fire Mage Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Fire Mage Sorcerer
wild magic
Calling
The Wild Spark
Land 7 critical successes
Ascension
The Unraveling
Land 12 critical successes
Sorcerer signature kit
Wild MagicPassive
10% chance for spells to deal double damage, 5% to fizzle
⛈️Chain LightningActive
Lightning jumps between enemies (100% to 75% to 50% damage)
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Unbound Opens at: Land 3 critical successes
Frost Mage Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Frost Mage Stormcaller
the gathering storm
Calling
The Gathering Storm
Gain 8 levels
Ascension
Cloudbreak
Gain 14 levels
Stormcaller signature kit
⛈️Static ChargePassive
+10% Arcane damage; attacks chain to a second enemy
Chain LightningActive
Arcs through all enemies for 100% damage each
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Tempest Opens at: Gain 4 levels
Stone Druid Tank
Two roads — complete the deeds of one to choose it at the Crossroads.
Stone Druid Warden
the deep roots
Calling
The Deep Roots
14 quests in a row without injury (any injury resets it)
Ascension
The World-Root
22 quests in a row with no party death (a death resets it) AND 18 quests in a row without injury (any injury resets it)
Warden signature kit
🌳Nature's GuardianPassive
+15% damage reduction and regenerate 2% health per round (12 rounds per battle)
🌿Entangling RootsActive
Roots all enemies in place reducing their damage by 30% for 3 of 12 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Evergreen Opens at: 8 quests in a row without injury (any injury resets it)
Totem Shaman Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Totem Shaman Geomancer
the bones of the world
Calling
The Long Meditation
Gain 18 levels
Ascension
Stonesong
Gain 24 levels AND 8 top-tier quests (Campaign / Epic / Saga)
Geomancer signature kit
💎Earthen AffinityPassive
+15% damage with earth spells and +10% material drops from quests
💠Crystalline BarrageActive
Launches crystal shards dealing 130% damage with armor shred
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Stonesinger Opens at: Gain 10 levels
Lancer Melee
Two roads — complete the deeds of one to choose it at the Crossroads.
Lancer Dragoon
the high charge
Calling
The Dragon's Leap
Land 10 critical successes
Ascension
Skyfall
Land 16 critical successes
Dragoon signature kit
🐉Dragon BloodPassive
+12% damage and resistance to fire/ice effects
🦘JumpActive
Deals 170% damage to a target area
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Skylance Opens at: Land 6 critical successes
Harmony Druid Healer
Two roads — complete the deeds of one to choose it at the Crossroads.
Harmony Druid Dryad
the living grove
Calling
The Living Grove
Be in the party as 11 comrades level up
Ascension
Worldroot Bloom
20 quests in a row with no party death (a death resets it) AND Be in the party as 16 comrades level up
Dryad signature kit
🍃Verdant HeartPassive
The whole party regenerates 4% health per round (12 rounds per battle)
🌿Canopy of RenewalActive
Spreads a healing canopy over the party, restoring 12% health per round for 3 of 12 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Lifebloom Opens at: Be in the party as 6 comrades level up
Harmony Druid Tide Shaman
the rising tide
Calling
The Rising Tide
Be in the party as 8 comrades level up
Ascension
High Water
15 quests in a row with no party death (a death resets it)
Tide Shaman signature kit
🌊Tidal RestorationPassive
Healing creates a splash effect healing other party members for 30%
💧Healing TideActive
Summons healing waters restoring 20% party health per round for 3 of 12 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Tidecaller Opens at: Be in the party as 4 comrades level up
Monk Melee
Two roads — complete the deeds of one to choose it at the Crossroads.
Monk Mistwalker
the mist step
Calling
The Mist Step
Land 12 critical successes
Ascension
The Vanishing
Land 18 critical successes AND 18 quests in a row without injury (any injury resets it)
Mistwalker signature kit
🌫️MistveilPassive
+18% evasion chance and a guaranteed crit when striking from the mist
💧Blinding SurgeActive
Blinks through the mist for 120% damage and blinds the target, cutting its damage 20% for 2 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Mistwalker Opens at: Land 6 critical successes
Spellblade Melee
Two roads — complete the deeds of one to choose it at the Crossroads.
Spellblade Hexblade
the cursed bargain
Calling
The Cursed Bargain
8 underdog victories (party power below the quest rating)
Ascension
The Binding
12 underdog victories (party power below the quest rating) AND 8 top-tier quests (Campaign / Epic / Saga)
Hexblade signature kit
🗡️Cursed BladePassive
Attacks apply curse stacks. At 3 stacks, deal bonus 50% damage
☠️Hex StrikeActive
Strikes with dark energy dealing 160% damage and applying all 3 curse stacks
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Cursed Blade Opens at: 4 underdog victories (party power below the quest rating)
Warrior Tank
Two roads — complete the deeds of one to choose it at the Crossroads.
Warrior Embersworn
the sworn ember
Calling
The Sworn Ember
12 quests in a row with no party death (a death resets it)
Ascension
The Unquenched
18 quests in a row without injury (any injury resets it)
Embersworn signature kit
🌋Ember AuraPassive
A living pyre — the Embersworn's flames burn ever hotter, dealing +12% Fire damage
🌋CinderburstActive
Ignites all enemies, burning them for 90% damage per round for 4 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Pyrebound Opens at: 6 quests in a row with no party death (a death resets it)
Warrior Levinguard
the storm-charged bulwark
Calling
The Gathering Charge
12 quests in a row with no party death (a death resets it)
Ascension
Thunderhead
18 quests in a row without injury (any injury resets it)
Levinguard signature kit
🌩️StormhidePassive
Storm-forged conductive plating turns blows aside — 13% damage reduction
🌩️ThunderclapActive
A deafening thunderclap hammers all enemies for 95% Lightning damage with a 35% chance to stun
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Stormwall Opens at: 6 quests in a row with no party death (a death resets it)

Legend Callings

Every adventurer — evolvable or not — can answer a Legend Calling: a destiny that ends in a famous Title rather than a new class. Some unspool a thread of the world's lore.

Combat
The Slayer MeleeRanged
A killer's edge, honed to ruin.
The Slayer Opens at: Top performer in 8 successful quests
The Guardian TankHealer
The wall the guild leans on.
The Guardian Opens at: 12 quests in a row with no party death (a death resets it)
The Survivor TankHealerMeleeRanged
Death has tried, and failed.
The Survivor Opens at: Have a wounded member fully recover from 2 serious injuries (major or critical) — advances when they finish healing, not while laid up
The Avenger MeleeTank
Every loss, repaid in kind.
The Avenger Opens at: 4 underdog victories (party power below the quest rating)
The Daredevil MeleeRanged
The odds are a dare.
The Daredevil Opens at: 4 underdog victories (party power below the quest rating)
The Sentinel Tank
The line that does not break.
The Sentinel Opens at: 15 quests in a row with the same unchanged party
The Tactician TankRangedHealer
The battle won before it starts.
The Tactician Opens at: 8 top-tier quests (Campaign / Epic / Saga)
The Unrelenting MeleeTank
No quarter asked or given.
The Unrelenting Opens at: Land 8 critical successes
Character
The Champion TankHealerMeleeRanged
First name on every lip.
The Champion Opens at: Top performer in 12 successful quests
The Mentor HealerTankRanged
A teacher whose lessons outlive them.
The Mentor Opens at: Be in the party as 5 comrades level up
The Lone Wolf MeleeRanged
Walks alone, by choice.
The Lone Wolf Opens at: Deploy in 5 different party slots
The Renowned TankHealerMeleeRanged
A reputation that precedes them.
The Renowned Opens at: Reach 78 base OVR (base stats only — gear & chemistry bonuses don't count)
The Wanderer RangedMelee
Every horizon, crossed.
The Wanderer Opens at: Quest in 5 different environments
The Steadfast TankHealerMeleeRanged
Unmoved by fortune, good or ill.
The Steadfast Opens at: Complete 40 quests
The Paragon TankHealerMeleeRanged
The standard others measure against.
The Paragon Opens at: Reach 80 base OVR (base stats only — gear & chemistry bonuses don't count)
The Trailblazer TankHealerMeleeRanged
First through every door.
The Trailblazer Opens at: Clear 3 different quest categories
Lore
The Sworn TankMelee
Bound to the Crown by an unbreakable word.
The Oathbound Opens at: 15 quests in a row with no party death (a death resets it) Reveals lost lore
The Light Bearer HealerTank
A vessel for the Temple's grace.
Light Of The Temple Opens at: 12 quests in a row with no party death (a death resets it) Reveals lost lore
The Shadow Broker MeleeRanged
Every secret has a price.
The Broker Opens at: Earn 50,000 gold from quests, raids & tower Reveals lost lore
The Branded TankHealerMeleeRanged
Marked by the dragon's power — and its curse.
Marked Of Capricorn Opens at: Gain 15 levels Reveals lost lore
The Codex-Seeker RangedHealer
Some knowledge was never meant to be read.
Bearer Of The Codex Opens at: Complete quests of 6 different types Reveals lost lore
The Crystal-Touched RangedHealer
Attuned to the song beneath the world.
Crystal Touched Opens at: Land 8 critical successes Reveals lost lore
The Tower-Climber TankHealerMeleeRanged
Defined by the descent into the dark.
The Climber Opens at: Personally help clear 10 Tower floors Reveals lost lore
The Severance-Pledged TankHealerMeleeRanged
Ready to pay the final price.
The Severed Sworn Opens at: Have a wounded member fully recover from 2 serious injuries (major or critical) — advances when they finish healing, not while laid up Reveals lost lore