Ambitions
Every adventurer begins with a personal Drive shaped by their sun sign — then walks a journey: a Crossroads, a chosen Calling, and an Ascension that can evolve their very class.
The Journey
Tier 1
The Drive
Every adventurer is born under a zodiac sign with a personal Drive. Fulfil it for a permanent reward — and to reach the Crossroads.
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Crossroads
Choose a Calling
Their deeds open roads — an evolution into a rarer class, or the path of a Legend. Pick one, or wait for more to open. Deferring is free.
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Tiers 2–3
Ascend
Pursue the Calling — keep them deployed in line with it or it festers and may be abandoned. See it through to ascend: a new class or a famous Title, with lasting fame.
Drives
The starting ambition every adventurer carries, shaped by their sun sign. Fulfilling it brings them to the Crossroads.
Aries
Glory Seeker
Win 15 quests, with at least 5 of them critical successes
+5 Heroism · +15 morale
First Into the Fray
Complete 5 raids successfully, with at least 1 a Decisive Victory
Earns a trait · +20 morale
Warbringer
Complete 25 quests total
+5 Attack Awareness · +12 morale
Unbroken Charge
Win 6 quests as the underdog (party power below the quest rating)
+5 Heroism · +15 morale
Vanguard of the Deep
Fight in the clearing party for 15 Tower floors
+5 Attack Awareness · +15 morale
Taurus
Wealth Builder
Earn 50,000g total from all sources (quests, raids & tower)
−10% wage · +10 morale
The Unmovable
Complete 25 quests in a row without taking a single injury
+5 Defense Awareness · +15 morale
The Provider
Be signed to a long-term contract of 9 years or more
+5 Constitution · +12 morale
The Bulwark
Complete 30 quests in a row with no party death
+5 Defense Awareness · +12 morale
Stonewatch
Stand garrison on a held Tower floor for 12 weeks
+5 Constitution · +15 morale
Gemini
Jack of All Trades
Successfully complete quests of 5 different types, win 2 raids, and help clear 2 Tower floors
+5 Agility · +10 morale
Social Butterfly
Quest alongside 15 different teammates
Earns a trait · +15 morale
Quicksilver
Complete quests in 6 different environments
+5 Speed · +10 morale
The Companion
Complete 15 quests with the same unchanged party
+5 Charisma · +12 morale
Many Hands
Complete 8 faction dispatches
Earns a trait · +16 morale
Cancer
Guild Protector
Complete 25 quests in a row with no party death
+5 Survivability · +15 morale
The Nurturer
Stand with 3 other guild members as they pass their Proving (Ascension trial)
Earns a trait · +20 morale
Shieldwarden
Complete 8 raids and 2 Tower battles successfully
+5 Survivability · +14 morale
Kindred Spirit
Complete 15 quests with the same unchanged party
Earns a trait · +18 morale
Sheltering Tide
Raise the guild's standing with the Temple to 400
+5 Wisdom · +15 morale
Leo
The Champion
Finish as your party's top performer in 15 successful quests
+5 Charisma · +25 morale
Living Legend
Be top performer in 10 quests, win 3 raids, and help clear 5 Tower floors
Earns a trait · +30 morale
The Sunlord
Land 10 critical successes
+5 Leadership · +20 morale
Radiant Glory
Keep morale burning at 80+ for 20 quests in a row
+5 Charisma · +22 morale
Center Stage
End a CCL season ranked Top 20 in any stat category
+5 Charisma · +16 morale
Virgo
The Perfectionist
Land 8 critical successes and complete 15 quests without taking an injury
+5 Dexterity · +10 morale
Tireless Worker
Complete 40 quests total
Earns a trait · +15 morale
The Artisan
Wear 2 Legendary items at once, or 3 of Epic quality or better
+5 Dexterity · +10 morale
The Devoted
Be signed to a contract of more than 5 years
Earns a trait · +14 morale
Flawless Execution
Win 3 raids by Decisive Victory
+5 Dexterity · +15 morale
Faithful Service
Complete 8 faction contracts
Earns a trait · +16 morale
Libra
The Peacekeeper
Complete 10 quests in a party averaging 80+ morale
+5 Teamwork · +15 morale
Perfect Partner
Forge lasting bonds with 5 fellow guild members
Earns a trait · +20 morale
The Harmonizer
Maintain 90+ morale for 15 consecutive quests
+5 Teamwork · +14 morale
The Diplomat
Complete 6 faction dispatches
Earns a trait · +16 morale
Court Favor
Raise the guild's standing with the Nobles to 400
+5 Charisma · +15 morale
Scorpio
The Avenger
Win 6 quests as the underdog, land 5 critical successes, and clear 4 top-tier quests
+5 Attack Awareness · +15 morale
Reborn from Ashes
Serve as Guild Commander for a full year (52 weeks)
Earns a trait · +20 morale
The Relentless
Complete 20 quests as party captain
+5 Attack Awareness · +14 morale
Phoenix Heart
Finish as top performer in 8 successful quests
Earns a trait · +18 morale
Into the Dark
Clear 25 Tower floors, past where the light reaches
+5 Attack Awareness · +15 morale
Sagittarius
The Explorer
Complete quests in 7 different environments
+5 Speed · +15 morale
Free Spirit
Quest alongside 20 different teammates
Earns a trait · +20 morale
The Pathfinder
Personally help clear 25 Tower floors
+5 Agility · +14 morale
The Wayfarer
Complete 40 quests and quest in 5 different environments
+5 Speed · +16 morale
Far Horizons
Captain a party through 15 quests
+5 Speed · +15 morale
Capricorn
Peak Performer
Finish a CCL season ranked Top 20 in any stat category
+5 Wisdom · +15 morale
The Master
Complete 12 Tier 4+ quests and finish as top performer in 6 of them
Earns a trait · +20 morale
The Ascendant
Gain 20 levels
+5 Wisdom · +14 morale
The Unyielding
Complete 10 Tower battles
Earns a trait · +18 morale
The Long Climb
Serve as Guild Commander for 52 weeks
+5 Leadership · +16 morale
The Oathbound
Complete 6 faction contracts
+5 Constitution · +16 morale
Aquarius
The Pioneer
Complete 12 different types of quest
+5 Intelligence · +15 morale
The Maverick
Win 10 quests the odds said were lost
Earns a trait · +20 morale
The Visionary
Serve as a party captain for two full years (104 weeks)
+5 Intelligence · +16 morale
The Iconoclast
Stand in a party as the guild finishes Top 4 in the CCL, twice
+5 Speed · +16 morale
Lift Up the Worthy
Stand with 3 heroes as they pass their Proving
+5 Intelligence · +15 morale
Pisces
The Empath
Forge 6 lasting bonds and stand in the party as 10 comrades level up
+5 Arcane Attunement · +15 morale
The Dreamer
Hold 80+ morale through 20 straight quests
Earns a trait · +25 morale
The Mystic
Complete 15 Arcane Study training sessions
+5 Arcane Attunement · +16 morale
The Tidecaller
Complete 10 Arcane Study sessions and personally help clear 15 Tower floors
+5 Wisdom · +14 morale
The Deep Calling
Fight in 8 Tower battles
+5 Wisdom · +15 morale
Evolution Lineages
Certain classes can evolve. Each offers two forked roads — pursue a Calling, then ascend into a rarer, stronger class. Evolution is always a net gain.
Paladin
Tank
Two roads — complete the deeds of one to choose it at the Crossroads.
Paladin → Oath Paladin
faith
Calling
The Sworn Shield
25 quests in a row with no party death (a death resets it)
Ascension
The Oathbound
8 top-tier quests (Campaign / Epic / Saga) AND 30 quests in a row with no party death (a death resets it)
Oath Paladin signature kit
Sacred OathPassive
+12% party damage and defense while this unit is alive
Divine InterventionActive
Resurrects a fallen party member at 50% of health
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Sworn Shield
Opens at: 12 quests in a row with no party death (a death resets it)
Paladin → Dark Warden
forbidden
Calling
The Unyielding Vigil
Land 14 critical successes
Ascension
The Warden's Pact
Have a wounded member fully recover from 4 serious injuries (major or critical) — advances when they finish healing, not while laid up AND 8 top-tier quests (Campaign / Epic / Saga)
Dark Warden signature kit
Grave BulwarkPassive
+15% damage reduction, and converts 15% of damage soaked into party healing
Curse of FrailtyActive
Weakens all enemies, reducing their damage by 18% for 2 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Unyielding Vigil
Opens at: Have a wounded member fully recover from 2 serious injuries (major or critical) — advances when they finish healing, not while laid up
Knight
Tank
Two roads — complete the deeds of one to choose it at the Crossroads.
Knight → Frostguard
rime
Calling
The Frozen Ward
22 quests in a row with no party death (a death resets it)
Ascension
The Glacier
18 quests in a row without injury (any injury resets it) AND 8 top-tier quests (Campaign / Epic / Saga)
Frostguard signature kit
Frozen ArmorPassive
+14% damage reduction
Frost NovaActive
Freezes all enemies for 85% damage with a 30% chance to stagger them
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Rimewarden
Opens at: 8 quests in a row without injury (any injury resets it) AND Defeat 1 Frost-touched raid boss
Knight → Embersworn
the burning bulwark
Calling
The Ember Oath
Land 14 critical successes
Ascension
Forge-Heart
Land 20 critical successes AND 18 quests in a row with no party death (a death resets it)
Embersworn signature kit
Ember AuraPassive
A living pyre — the Embersworn's flames burn ever hotter, dealing +12% Fire damage
CinderburstActive
Ignites all enemies, burning them for 90% damage per round for 4 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Cinderbound
Opens at: Land 8 critical successes AND Defeat 1 Fire-touched raid boss
Priest
Healer
Two roads — complete the deeds of one to choose it at the Crossroads.
Priest → Arch Priest
authority
Calling
The Pulpit
Be in the party as 10 comrades level up
Ascension
The High Seat
Serve as Guild Commander for 52 weeks (a full year is 52)
Arch Priest signature kit
Divine MasteryPassive
+20% healing effectiveness and +10% to all divine spells
Guardian SpiritActive
Summons a spirit that heals lowest HP ally each round for 4 of 12 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
Voice Of The Pulpit
Opens at: Be in the party as 5 comrades level up
Holy Paladin
Healer
Two roads — complete the deeds of one to choose it at the Crossroads.
Holy Paladin → Oracle
prophecy
Calling
The Vision
8 underdog victories (party power below the quest rating)
Ascension
The Revelation
Reach 85 base OVR (base stats only — gear & chemistry bonuses don't count)
Oracle signature kit
PresciencePassive
+15% chance to avoid negative events and +10% loot quality
Glimpse the FutureActive
Reveals enemy weaknesses granting +25% party damage for encounter
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Seer
Opens at: 4 underdog victories (party power below the quest rating)
Arcane Mage
Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Arcane Mage → Singularity Mage
power
Calling
The Annihilation
Land 16 critical successes
Ascension
Event Horizon
Reach 85 base OVR (base stats only — gear & chemistry bonuses don't count)
Singularity Mage signature kit
Event HorizonPassive
Crushing gravity drags at every enemy: all foes fight at ~8% reduced combat power, and the whole party takes ~4% less damage.
Gravity CrushActive
Crushes all enemies for 90% damage with a 40% chance to stagger them
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Annihilator
Opens at: Top performer in 12 successful quests
Barbarian
Melee
Two roads — complete the deeds of one to choose it at the Crossroads.
Barbarian → Berserker
rage
Calling
The Red Path
Land 14 critical successes
Ascension
The Rampage
Land 22 critical successes AND 5 underdog victories (party power below the quest rating)
Berserker signature kit
Unrelenting FuryPassive
+25% damage
RampageActive
Deals 4 attacks at 80% damage each
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Red Handed
Opens at: Land 8 critical successes
Crusader Paladin
Melee
Two roads — complete the deeds of one to choose it at the Crossroads.
Crusader Paladin → Blood Knight
broken vows
Calling
The Blood Pact
Land 9 critical successes
Ascension
The Crimson Oath
Land 15 critical successes
Blood Knight signature kit
Sanguine BondPassive
Heals for 15% of damage dealt to enemies
Blood BoilActive
Sacrifices 20% health to deal 200% damage to target
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Blood Sworn
Opens at: Have a wounded member fully recover from 2 serious injuries (major or critical) — advances when they finish healing, not while laid up
Rogue
Melee
Two roads — complete the deeds of one to choose it at the Crossroads.
Rogue → Assassin
the silent kill
Calling
The Quiet Hour
Top performer in 7 successful quests
Ascension
The Last Breath
Land 14 critical successes
Assassin signature kit
Shadow StepPassive
+20% evasion chance and guaranteed crit from stealth
Death MarkActive
Marks a target so the next attack against it deals 250% damage
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Silent Blade
Opens at: Top performer in 3 successful quests
Archer
Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Archer → Beast Master
pack-leader
Calling
The Pack Bond
Be in the party as 6 comrades level up
Ascension
The Wild Court
12 quests in a row with the same unchanged party
Beast Master signature kit
Pack LeaderPassive
Companion beast adds +15% damage and scouts for ambushes
Feral CommandActive
Commands beast to savage attack dealing 180% damage with bleed
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Packlord
Opens at: Be in the party as 3 comrades level up
Ranger
Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Ranger → Northern Ranger
lone hunter
Calling
The Long Hunt
Quest in 8 different environments
Ascension
The Winter Road
25 quests in a row without injury (any injury resets it)
Northern Ranger signature kit
Arctic SurvivalPassive
+20% effectiveness in cold/mountain quests
Frozen ArrowActive
Fires an enchanted arrow dealing 140% damage and freezing target
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Long Hunter
Opens at: Quest in 5 different environments
Warlock
Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Warlock → Void Mage
the entropy
Calling
The Hollowing
Complete 50 quests
Ascension
The Unmaking
Land 14 critical successes AND Reach 82 base OVR (base stats only — gear & chemistry bonuses don't count)
Void Mage signature kit
Void TouchedPassive
+10% spell damage but -5% healing received
Void RiftActive
Opens a rift dealing 120% damage and reducing enemy damage by 20%
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Hollow
Opens at: Complete 30 quests
Fire Mage
Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Fire Mage → Sorcerer
wild magic
Calling
The Wild Spark
Land 7 critical successes
Ascension
The Unraveling
Land 12 critical successes
Sorcerer signature kit
Wild MagicPassive
10% chance for spells to deal double damage, 5% to fizzle
Chain LightningActive
Lightning jumps between enemies (100% to 75% to 50% damage)
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Unbound
Opens at: Land 3 critical successes
Frost Mage
Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Frost Mage → Stormcaller
the gathering storm
Calling
The Gathering Storm
Gain 8 levels
Ascension
Cloudbreak
Gain 14 levels
Stormcaller signature kit
Static ChargePassive
+10% Arcane damage; attacks chain to a second enemy
Chain LightningActive
Arcs through all enemies for 100% damage each
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Tempest
Opens at: Gain 4 levels
Stone Druid
Tank
Two roads — complete the deeds of one to choose it at the Crossroads.
Stone Druid → Warden
the deep roots
Calling
The Deep Roots
14 quests in a row without injury (any injury resets it)
Ascension
The World-Root
22 quests in a row with no party death (a death resets it) AND 18 quests in a row without injury (any injury resets it)
Warden signature kit
Nature's GuardianPassive
+15% damage reduction and regenerate 2% health per round (12 rounds per battle)
Entangling RootsActive
Roots all enemies in place reducing their damage by 30% for 3 of 12 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Evergreen
Opens at: 8 quests in a row without injury (any injury resets it)
Totem Shaman
Ranged
Two roads — complete the deeds of one to choose it at the Crossroads.
Totem Shaman → Geomancer
the bones of the world
Calling
The Long Meditation
Gain 18 levels
Ascension
Stonesong
Gain 24 levels AND 8 top-tier quests (Campaign / Epic / Saga)
Geomancer signature kit
Earthen AffinityPassive
+15% damage with earth spells and +10% material drops from quests
Crystalline BarrageActive
Launches crystal shards dealing 130% damage with armor shred
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Stonesinger
Opens at: Gain 10 levels
Lancer
Melee
Two roads — complete the deeds of one to choose it at the Crossroads.
Lancer → Dragoon
the high charge
Calling
The Dragon's Leap
Land 10 critical successes
Ascension
Skyfall
Land 16 critical successes
Dragoon signature kit
Dragon BloodPassive
+12% damage and resistance to fire/ice effects
JumpActive
Deals 170% damage to a target area
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Skylance
Opens at: Land 6 critical successes
Harmony Druid
Healer
Two roads — complete the deeds of one to choose it at the Crossroads.
Harmony Druid → Dryad
the living grove
Calling
The Living Grove
Be in the party as 11 comrades level up
Ascension
Worldroot Bloom
20 quests in a row with no party death (a death resets it) AND Be in the party as 16 comrades level up
Dryad signature kit
Verdant HeartPassive
The whole party regenerates 4% health per round (12 rounds per battle)
Canopy of RenewalActive
Spreads a healing canopy over the party, restoring 12% health per round for 3 of 12 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Lifebloom
Opens at: Be in the party as 6 comrades level up
Harmony Druid → Tide Shaman
the rising tide
Calling
The Rising Tide
Be in the party as 8 comrades level up
Ascension
High Water
15 quests in a row with no party death (a death resets it)
Tide Shaman signature kit
Tidal RestorationPassive
Healing creates a splash effect healing other party members for 30%
Healing TideActive
Summons healing waters restoring 20% party health per round for 3 of 12 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Tidecaller
Opens at: Be in the party as 4 comrades level up
Monk
Melee
Two roads — complete the deeds of one to choose it at the Crossroads.
Monk → Mistwalker
the mist step
Calling
The Mist Step
Land 12 critical successes
Ascension
The Vanishing
Land 18 critical successes AND 18 quests in a row without injury (any injury resets it)
Mistwalker signature kit
MistveilPassive
+18% evasion chance and a guaranteed crit when striking from the mist
Blinding SurgeActive
Blinks through the mist for 120% damage and blinds the target, cutting its damage 20% for 2 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Mistwalker
Opens at: Land 6 critical successes
Spellblade
Melee
Two roads — complete the deeds of one to choose it at the Crossroads.
Spellblade → Hexblade
the cursed bargain
Calling
The Cursed Bargain
8 underdog victories (party power below the quest rating)
Ascension
The Binding
12 underdog victories (party power below the quest rating) AND 8 top-tier quests (Campaign / Epic / Saga)
Hexblade signature kit
Cursed BladePassive
Attacks apply curse stacks. At 3 stacks, deal bonus 50% damage
Hex StrikeActive
Strikes with dark energy dealing 160% damage and applying all 3 curse stacks
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Cursed Blade
Opens at: 4 underdog victories (party power below the quest rating)
Warrior
Tank
Two roads — complete the deeds of one to choose it at the Crossroads.
Warrior → Embersworn
the sworn ember
Calling
The Sworn Ember
12 quests in a row with no party death (a death resets it)
Ascension
The Unquenched
18 quests in a row without injury (any injury resets it)
Embersworn signature kit
Ember AuraPassive
A living pyre — the Embersworn's flames burn ever hotter, dealing +12% Fire damage
CinderburstActive
Ignites all enemies, burning them for 90% damage per round for 4 rounds
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Pyrebound
Opens at: 6 quests in a row with no party death (a death resets it)
Warrior → Levinguard
the storm-charged bulwark
Calling
The Gathering Charge
12 quests in a row with no party death (a death resets it)
Ascension
Thunderhead
18 quests in a row without injury (any injury resets it)
Levinguard signature kit
StormhidePassive
Storm-forged conductive plating turns blows aside — 13% damage reduction
ThunderclapActive
A deafening thunderclap hammers all enemies for 95% Lightning damage with a 35% chance to stun
Rolled on evolution — the signature shown is the most likely result, and the roll never lands below your hero’s current passive/active rarity.
The Stormwall
Opens at: 6 quests in a row with no party death (a death resets it)
Legend Callings
Every adventurer — evolvable or not — can answer a Legend Calling: a destiny that ends in a famous Title rather than a new class. Some unspool a thread of the world's lore.
Combat
The Slayer
MeleeRanged
A killer's edge, honed to ruin.
The Slayer
Opens at: Top performer in 8 successful quests
The Guardian
TankHealer
The wall the guild leans on.
The Guardian
Opens at: 12 quests in a row with no party death (a death resets it)
The Survivor
TankHealerMeleeRanged
Death has tried, and failed.
The Survivor
Opens at: Have a wounded member fully recover from 2 serious injuries (major or critical) — advances when they finish healing, not while laid up
The Avenger
MeleeTank
Every loss, repaid in kind.
The Avenger
Opens at: 4 underdog victories (party power below the quest rating)
The Daredevil
MeleeRanged
The odds are a dare.
The Daredevil
Opens at: 4 underdog victories (party power below the quest rating)
The Sentinel
Tank
The line that does not break.
The Sentinel
Opens at: 15 quests in a row with the same unchanged party
The Tactician
TankRangedHealer
The battle won before it starts.
The Tactician
Opens at: 8 top-tier quests (Campaign / Epic / Saga)
The Unrelenting
MeleeTank
No quarter asked or given.
The Unrelenting
Opens at: Land 8 critical successes
Character
The Champion
TankHealerMeleeRanged
First name on every lip.
The Champion
Opens at: Top performer in 12 successful quests
The Mentor
HealerTankRanged
A teacher whose lessons outlive them.
The Mentor
Opens at: Be in the party as 5 comrades level up
The Lone Wolf
MeleeRanged
Walks alone, by choice.
The Lone Wolf
Opens at: Deploy in 5 different party slots
The Renowned
TankHealerMeleeRanged
A reputation that precedes them.
The Renowned
Opens at: Reach 78 base OVR (base stats only — gear & chemistry bonuses don't count)
The Wanderer
RangedMelee
Every horizon, crossed.
The Wanderer
Opens at: Quest in 5 different environments
The Steadfast
TankHealerMeleeRanged
Unmoved by fortune, good or ill.
The Steadfast
Opens at: Complete 40 quests
The Paragon
TankHealerMeleeRanged
The standard others measure against.
The Paragon
Opens at: Reach 80 base OVR (base stats only — gear & chemistry bonuses don't count)
The Trailblazer
TankHealerMeleeRanged
First through every door.
The Trailblazer
Opens at: Clear 3 different quest categories
Lore
The Sworn
TankMelee
Bound to the Crown by an unbreakable word.
The Oathbound
Opens at: 15 quests in a row with no party death (a death resets it)
Reveals lost lore
The Light Bearer
HealerTank
A vessel for the Temple's grace.
Light Of The Temple
Opens at: 12 quests in a row with no party death (a death resets it)
Reveals lost lore
The Shadow Broker
MeleeRanged
Every secret has a price.
The Broker
Opens at: Earn 50,000 gold from quests, raids & tower
Reveals lost lore
The Branded
TankHealerMeleeRanged
Marked by the dragon's power — and its curse.
Marked Of Capricorn
Opens at: Gain 15 levels
Reveals lost lore
The Codex-Seeker
RangedHealer
Some knowledge was never meant to be read.
Bearer Of The Codex
Opens at: Complete quests of 6 different types
Reveals lost lore
The Crystal-Touched
RangedHealer
Attuned to the song beneath the world.
Crystal Touched
Opens at: Land 8 critical successes
Reveals lost lore
The Tower-Climber
TankHealerMeleeRanged
Defined by the descent into the dark.
The Climber
Opens at: Personally help clear 10 Tower floors
Reveals lost lore
The Severance-Pledged
TankHealerMeleeRanged
Ready to pay the final price.
The Severed Sworn
Opens at: Have a wounded member fully recover from 2 serious injuries (major or critical) — advances when they finish healing, not while laid up
Reveals lost lore