Gargadusa’s Tower

Traits & Flaws

The quirks, gifts, and burdens an adventurer can carry, grouped by category, plus the flaws that complicate guild life.

Common

Shield Brother Common
+10% defense (passive)
First Strike Common
Hits hard from the opening blow. +20% damage.
Armor Breaker Common
Crushing blows that punch through any defense. +10% damage.
Skirmisher Common
Fast, relentless strikes. +10% damage.
Vanguard Common
+8% party damage (Tank only)
Iron Constitution Common
-20% injury duration
Quick Healer Common
+25% recovery speed
Thick Skinned Common
-10% all damage taken
Natural Resilience Common
A tough constitution. +10% injury resistance.
Quick Learner Common
+25% XP gain
Perfectionist Common
+10% training effectiveness
Slow Starter Common
-20% XP before level 10, +20% after
Mentor's Gift Common
+30% XP when in party with higher level
Natural Leader Common
+5% party OVR when captain
Lone Wolf Common
+15% OVR when sole member of their role in party (e.g., sole Tank)
Team Player Common
+8% OVR with 2+ same role in party
Guild Loyalist Common
Will never accept rival poaching
Mercenary Heart Common
+5% OVR but may accept rival offers
Dungeon Delver Common
+15% OVR during Exploration quests
Monster Hunter Common
+15% OVR during Elimination quests
Bodyguard Common
+15% OVR during Protection quests
Occult Expert Common
+15% OVR during Arcane quests
Diplomat Common
+15% OVR during Faction quests
Urban Expert Common
+15% OVR during urban environment quests
Treasure Hunter Common
+15% gold from quests
Scavenger Common
+20% material drops
Frugal Common
-15% medical costs
Humble Common
-20% wage demands
Appraiser Common
An eye for value. +10% gold from quests.
Haggler Common
Drives a hard bargain. 10% lower wage.
Early Riser Common
+10% OVR during Spring/Summer
Night Owl Common
+10% OVR during Autumn/Winter
Season's Child Common
+15% OVR during birth season, -5% in opposite
Marathon Runner Common
+10% OVR during quests lasting 6+ weeks
Sprinter Common
+15% OVR during quests of 2 weeks or less
Eager Beaver Common
+20% OVR on first quest of each season
Year-End Push Common
+15% OVR during weeks 40-52
Brave Common
Immune to morale loss from danger
Cautious Common
-10% injury risk, -5% OVR
Reckless Common
+10% OVR, +10% injury risk
Emotional Common
Doubled morale swings
Optimist Common
+5 base morale
Pessimist Common
-5 base morale, +10% critical thinking (avoid bad outcomes)
Competitive Common
Rises to meet every challenge. +10% OVR.
Guild Champion Common
Top-ranked sparrer this week. +1 to highest combat stat.
Determined Common
Refuses to quit. Fights through adversity for +10% XP gain.
Focused Common
Rarely distracted. Completed training grants +1 Training Focus charge and +5% training XP.
Resilient Common
Bounces back quickly. +10% recovery speed, +5% injury resistance.
Disciplined Common
Structured and consistent. Completed training grants +1 Training Focus charge and +5% training XP.
Adaptable Common
Adjusts quickly to new situations. +5% OVR on unfamiliar quest types.

Uncommon

Berserker's Blood Uncommon
+15% damage when party health below 50%
Giant Slayer Uncommon
+15% damage vs Boss-type enemies
Pack Fighter Uncommon
Fights best alongside the pack. +8% OVR.
Executioner Uncommon
Closes out a fight without mercy. +20% damage.
Lucky Dodge Uncommon
-15% injury chance
Pain Tolerance Uncommon
Can quest with Minor injury (50% penalty)
Survivor's Instinct Uncommon
-25% critical injury chance
Late Bloomer Uncommon
+50% stat growth after age 30, and keeps improving 5 years longer
Prodigy Uncommon
+40% XP before level 20
Natural Talent Uncommon
Start with +3 to primary stats
Inspiring Presence Uncommon
+3 morale to party members weekly
Negotiator Uncommon
-10% wage demands
Charismatic Uncommon
+10% renown gain from quests
Versatile Uncommon
+5% OVR across all quest types
Specialist Uncommon
+25% OVR in one quest type, -10% in others (assigned at generation)
Ruin Walker Uncommon
+20% OVR during Ancient Ruins quests
Beast Tracker Uncommon
+20% OVR during Monster Bounty quests
Lucky Find Uncommon
+10% rare loot chance
Expensive Tastes Uncommon
+20% wage demands but +10% OVR
Collector Uncommon
+25% equipment drop chance
Tireless Uncommon
-1 rest week after quests
Endurance Fighter Uncommon
Tireless on long campaigns. +10% OVR on quests 6+ weeks.
Consistent Uncommon
Steady and reliable. +5% OVR.
Stoic Uncommon
Halved morale swings (positive and negative)
Vengeful Uncommon
Never forgets a slight. +15% OVR.
Protective Uncommon
-20% injury chance for party members, +10% injury chance for self
Proven Uncommon
Top performer in the guild's annual Trial by Fire.
Academy Graduate Uncommon
Trained at the guild academy. Higher loyalty, lower wage expectations.
Magically Attuned Uncommon
Natural sensitivity to magical forces. +10% OVR on Arcane quests.

Rare

Avenger Rare
Channels every setback into fury. +20% OVR.
Scarred Veteran Rare
Immune to Minor injuries
Battle Hardened Rare
-5% injury risk per 15 quests completed
Dedicated Rare
Training takes 1 fewer week
Peak Performer Rare
Extended peak years (age 28-38)
Prima Donna Rare
+20% OVR but +15% wage demands
Morale Anchor Rare
Party morale can't drop below 30
Golden Touch Rare
+5% chance for double quest gold
Scarred Survivor Rare
Survived a critical injury. Permanently toughened. +2 CON, +2 END.
Family Legacy Rare
Grew up hearing stories about this guild. Feels like home. +3 morale, -10% desertion.
Warband-Breaker Rare
Held the line and broke the feral warband at the gates of Hiltcrest. A record of the deed — it grants no bonus.
Festival Champion Rare
Fielded on the side that took a Crown Cup League festival — a crown of the lists that Hiltcrest remembers. A record of the deed — it grants no bonus.
Winter-Hardened Rare
Opened the ice roads through the cruelest winter Hiltcrest remembers — and did not turn back. A record of the deed — it grants no bonus.
Tower-Tested Rare
Threw back the wardens' blockade on the tower stairs when the descent itself was barred. A record of the deed — it grants no bonus.
Wardkeeper Rare
Stood the long watch on the tower stairs — a veteran of the garrison whose vigil never broke. A record of the deed — it grants no bonus.
Frontier Warden Rare
Kept the long patrol of the frontier — a warden the borderlands learned to trust. On frontier patrol only: while stationed, each Warden present adds +5% to the patrol's defense against incidents (up to +10% with two or more), and a costly incident wounds for one week instead of two.
Marked by the Tale Rare
Walked through a story the frontier still tells — and came out the other side, changed. A record of the deed — it grants no bonus.
Stag-Slayer Rare
Stood on the burnt ground at River’s End and put the Ashen Stag down the first time it came. A record of the deed — it grants no bonus.

Legendary

Death Defier Legendary
+10% chance to survive a lethal injury
Eternal Student Legendary
Always learning. +35% XP gain.
Tower Conqueror Legendary
Stood among those who felled General Capricorn at the tower's base. A legend whose fame echoes through Hiltcrest.
Warlord-Slayer Legendary
Broke a named goblin warlord's host at the gates of Hiltcrest and put its warlord down for good — a nemesis that will lead no more hosts down out of the hills. A record of the deed — it grants no bonus.
Master of the Burnt Wood Legendary
Met the Ashen Stag twenty times over, each time stronger than the last, and broke it every time. A record of the deed — it grants no bonus.

Flaws

Negative traits that complicate a guild. Some stay hidden until they surface in the field.

Drunkard Common
15% chance to be unavailable for quests each week
Bully Common
-3 morale/week to party members with lower OVR
Hothead Common
+25% chance to form rivalries after quest failures
Glory Hog Uncommon
+30% self XP, -15% XP for party members
Coward Uncommon
12% chance to flee quests above their OVR, reducing party power by 20%
Gambler Uncommon
Loses 20% of personal quest gold earnings
Kleptomaniac Rare
10% chance per quest to reduce party gold rewards by 15%
Cursed Rare
+15% injury chance for entire party
Instigator Rare
-2 morale/week to ALL guild members
Liability Rare
+20% death chance for self