Traits & Flaws
The quirks, gifts, and burdens an adventurer can carry, grouped by category, plus the flaws that complicate guild life.
Common
Shield Brother
Common
+10% defense (passive)
First Strike
Common
Hits hard from the opening blow. +20% damage.
Armor Breaker
Common
Crushing blows that punch through any defense. +10% damage.
Skirmisher
Common
Fast, relentless strikes. +10% damage.
Vanguard
Common
+8% party damage (Tank only)
Iron Constitution
Common
-20% injury duration
Quick Healer
Common
+25% recovery speed
Thick Skinned
Common
-10% all damage taken
Natural Resilience
Common
A tough constitution. +10% injury resistance.
Quick Learner
Common
+25% XP gain
Perfectionist
Common
+10% training effectiveness
Slow Starter
Common
-20% XP before level 10, +20% after
Mentor's Gift
Common
+30% XP when in party with higher level
Natural Leader
Common
+5% party OVR when captain
Lone Wolf
Common
+15% OVR when sole member of their role in party (e.g., sole Tank)
Team Player
Common
+8% OVR with 2+ same role in party
Guild Loyalist
Common
Will never accept rival poaching
Mercenary Heart
Common
+5% OVR but may accept rival offers
Dungeon Delver
Common
+15% OVR during Exploration quests
Monster Hunter
Common
+15% OVR during Elimination quests
Bodyguard
Common
+15% OVR during Protection quests
Occult Expert
Common
+15% OVR during Arcane quests
Diplomat
Common
+15% OVR during Faction quests
Urban Expert
Common
+15% OVR during urban environment quests
Treasure Hunter
Common
+15% gold from quests
Scavenger
Common
+20% material drops
Frugal
Common
-15% medical costs
Humble
Common
-20% wage demands
Appraiser
Common
An eye for value. +10% gold from quests.
Haggler
Common
Drives a hard bargain. 10% lower wage.
Early Riser
Common
+10% OVR during Spring/Summer
Night Owl
Common
+10% OVR during Autumn/Winter
Season's Child
Common
+15% OVR during birth season, -5% in opposite
Marathon Runner
Common
+10% OVR during quests lasting 6+ weeks
Sprinter
Common
+15% OVR during quests of 2 weeks or less
Eager Beaver
Common
+20% OVR on first quest of each season
Year-End Push
Common
+15% OVR during weeks 40-52
Brave
Common
Immune to morale loss from danger
Cautious
Common
-10% injury risk, -5% OVR
Reckless
Common
+10% OVR, +10% injury risk
Emotional
Common
Doubled morale swings
Optimist
Common
+5 base morale
Pessimist
Common
-5 base morale, +10% critical thinking (avoid bad outcomes)
Competitive
Common
Rises to meet every challenge. +10% OVR.
Guild Champion
Common
Top-ranked sparrer this week. +1 to highest combat stat.
Determined
Common
Refuses to quit. Fights through adversity for +10% XP gain.
Focused
Common
Rarely distracted. Completed training grants +1 Training Focus charge and +5% training XP.
Resilient
Common
Bounces back quickly. +10% recovery speed, +5% injury resistance.
Disciplined
Common
Structured and consistent. Completed training grants +1 Training Focus charge and +5% training XP.
Adaptable
Common
Adjusts quickly to new situations. +5% OVR on unfamiliar quest types.
Uncommon
Berserker's Blood
Uncommon
+15% damage when party health below 50%
Giant Slayer
Uncommon
+15% damage vs Boss-type enemies
Pack Fighter
Uncommon
Fights best alongside the pack. +8% OVR.
Executioner
Uncommon
Closes out a fight without mercy. +20% damage.
Lucky Dodge
Uncommon
-15% injury chance
Pain Tolerance
Uncommon
Can quest with Minor injury (50% penalty)
Survivor's Instinct
Uncommon
-25% critical injury chance
Late Bloomer
Uncommon
+50% stat growth after age 30, and keeps improving 5 years longer
Prodigy
Uncommon
+40% XP before level 20
Natural Talent
Uncommon
Start with +3 to primary stats
Inspiring Presence
Uncommon
+3 morale to party members weekly
Negotiator
Uncommon
-10% wage demands
Charismatic
Uncommon
+10% renown gain from quests
Versatile
Uncommon
+5% OVR across all quest types
Specialist
Uncommon
+25% OVR in one quest type, -10% in others (assigned at generation)
Ruin Walker
Uncommon
+20% OVR during Ancient Ruins quests
Beast Tracker
Uncommon
+20% OVR during Monster Bounty quests
Lucky Find
Uncommon
+10% rare loot chance
Expensive Tastes
Uncommon
+20% wage demands but +10% OVR
Collector
Uncommon
+25% equipment drop chance
Tireless
Uncommon
-1 rest week after quests
Endurance Fighter
Uncommon
Tireless on long campaigns. +10% OVR on quests 6+ weeks.
Consistent
Uncommon
Steady and reliable. +5% OVR.
Stoic
Uncommon
Halved morale swings (positive and negative)
Vengeful
Uncommon
Never forgets a slight. +15% OVR.
Protective
Uncommon
-20% injury chance for party members, +10% injury chance for self
Proven
Uncommon
Top performer in the guild's annual Trial by Fire.
Academy Graduate
Uncommon
Trained at the guild academy. Higher loyalty, lower wage expectations.
Magically Attuned
Uncommon
Natural sensitivity to magical forces. +10% OVR on Arcane quests.
Rare
Avenger
Rare
Channels every setback into fury. +20% OVR.
Scarred Veteran
Rare
Immune to Minor injuries
Battle Hardened
Rare
-5% injury risk per 15 quests completed
Dedicated
Rare
Training takes 1 fewer week
Peak Performer
Rare
Extended peak years (age 28-38)
Prima Donna
Rare
+20% OVR but +15% wage demands
Morale Anchor
Rare
Party morale can't drop below 30
Golden Touch
Rare
+5% chance for double quest gold
Scarred Survivor
Rare
Survived a critical injury. Permanently toughened. +2 CON, +2 END.
Family Legacy
Rare
Grew up hearing stories about this guild. Feels like home. +3 morale, -10% desertion.
Warband-Breaker
Rare
Held the line and broke the feral warband at the gates of Hiltcrest. A record of the deed — it grants no bonus.
Festival Champion
Rare
Fielded on the side that took a Crown Cup League festival — a crown of the lists that Hiltcrest remembers. A record of the deed — it grants no bonus.
Winter-Hardened
Rare
Opened the ice roads through the cruelest winter Hiltcrest remembers — and did not turn back. A record of the deed — it grants no bonus.
Tower-Tested
Rare
Threw back the wardens' blockade on the tower stairs when the descent itself was barred. A record of the deed — it grants no bonus.
Wardkeeper
Rare
Stood the long watch on the tower stairs — a veteran of the garrison whose vigil never broke. A record of the deed — it grants no bonus.
Frontier Warden
Rare
Kept the long patrol of the frontier — a warden the borderlands learned to trust. On frontier patrol only: while stationed, each Warden present adds +5% to the patrol's defense against incidents (up to +10% with two or more), and a costly incident wounds for one week instead of two.
Marked by the Tale
Rare
Walked through a story the frontier still tells — and came out the other side, changed. A record of the deed — it grants no bonus.
Stag-Slayer
Rare
Stood on the burnt ground at River’s End and put the Ashen Stag down the first time it came. A record of the deed — it grants no bonus.
Legendary
Death Defier
Legendary
+10% chance to survive a lethal injury
Eternal Student
Legendary
Always learning. +35% XP gain.
Tower Conqueror
Legendary
Stood among those who felled General Capricorn at the tower's base. A legend whose fame echoes through Hiltcrest.
Warlord-Slayer
Legendary
Broke a named goblin warlord's host at the gates of Hiltcrest and put its warlord down for good — a nemesis that will lead no more hosts down out of the hills. A record of the deed — it grants no bonus.
Master of the Burnt Wood
Legendary
Met the Ashen Stag twenty times over, each time stronger than the last, and broke it every time. A record of the deed — it grants no bonus.
Flaws
Negative traits that complicate a guild. Some stay hidden until they surface in the field.
Drunkard
Common
15% chance to be unavailable for quests each week
Bully
Common
-3 morale/week to party members with lower OVR
Hothead
Common
+25% chance to form rivalries after quest failures
Glory Hog
Uncommon
+30% self XP, -15% XP for party members
Coward
Uncommon
12% chance to flee quests above their OVR, reducing party power by 20%
Gambler
Uncommon
Loses 20% of personal quest gold earnings
Kleptomaniac
Rare
10% chance per quest to reduce party gold rewards by 15%
Cursed
Rare
+15% injury chance for entire party
Instigator
Rare
-2 morale/week to ALL guild members
Liability
Rare
+20% death chance for self