Traits & Flaws
The quirks, gifts, and burdens an adventurer can carry, grouped by category, plus the flaws that complicate guild life.
Combat
Berserker's Blood
Uncommon
+15% damage when party health below 50%
Shield Brother
Common
+10% defense (passive)
First Strike
Common
Hits hard from the opening blow. +20% damage.
Avenger
Rare
Channels every setback into fury. +20% OVR.
Armor Breaker
Common
Crushing blows that punch through any defense. +10% damage.
Giant Slayer
Uncommon
+15% damage vs Boss-type enemies
Skirmisher
Common
Fast, relentless strikes. +10% damage.
Pack Fighter
Uncommon
Fights best alongside the pack. +8% OVR.
Vanguard
Common
+8% party damage (Tank only)
Executioner
Uncommon
Closes out a fight without mercy. +20% damage.
Scarred Survivor
Rare
Survived a critical injury. Permanently toughened. +2 CON, +2 END.
Guild Champion
Common
Top-ranked sparrer this week. +1 to highest combat stat.
Proven
Uncommon
Top performer in the guild's annual Trial by Fire.
Tower Conqueror
Legendary
Stood among those who felled General Capricorn at the tower's base. A legend whose fame echoes through Hiltcrest.
Warband-Breaker
Rare
Held the line and broke the feral warband at the gates of Hiltcrest.
Survival
Iron Constitution
Common
-20% injury duration
Quick Healer
Common
+25% recovery speed
Lucky Dodge
Uncommon
-15% injury chance
Scarred Veteran
Rare
Immune to Minor injuries
Pain Tolerance
Uncommon
Can quest with Minor injury (50% penalty)
Survivor's Instinct
Uncommon
-25% critical injury chance
Thick Skinned
Common
-10% all damage taken
Battle Hardened
Rare
-5% injury risk per 15 quests completed
Natural Resilience
Common
A tough constitution — +10% injury resistance.
Death Defier
Legendary
+10% chance to survive a lethal injury
Resilient
Common
Bounces back quickly. +10% recovery speed, +5% injury resistance.
Growth
Quick Learner
Common
+25% XP gain
Late Bloomer
Uncommon
+50% stat growth after age 30
Prodigy
Uncommon
+40% XP before level 20
Perfectionist
Common
+10% training effectiveness
Dedicated
Rare
Training takes 1 fewer week
Natural Talent
Uncommon
Start with +3 to primary stats
Slow Starter
Common
-20% XP before level 10, +20% after
Peak Performer
Rare
Extended peak years (age 28-38)
Eternal Student
Legendary
Always learning — +15% XP gain.
Mentor's Gift
Common
+30% XP when in party with higher level
Academy Graduate
Uncommon
Trained at the guild academy. Higher loyalty, lower wage expectations.
Determined
Common
Refuses to quit — fights through adversity for +10% XP gain.
Focused
Common
Rarely distracted. Gets maximum value from training.
Disciplined
Common
Structured and consistent. Steady performance under pressure.
Social
Natural Leader
Common
+5% party OVR when captain
Inspiring Presence
Uncommon
+3 morale to party members weekly
Lone Wolf
Common
+15% OVR when sole member of their role in party (e.g., sole Tank)
Team Player
Common
+8% OVR with 2+ same role in party
Negotiator
Uncommon
-10% wage demands
Prima Donna
Rare
+20% OVR but +15% wage demands
Guild Loyalist
Common
Will never accept rival poaching
Mercenary Heart
Common
+5% OVR but may accept rival offers
Morale Anchor
Rare
Party morale can't drop below 30
Charismatic
Uncommon
+10% renown gain from quests
Family Legacy
Rare
Grew up hearing stories about this guild. Feels like home. +3 morale, -10% desertion.
Quest
Dungeon Delver
Common
+15% OVR during Exploration quests
Monster Hunter
Common
+15% OVR during Elimination quests
Bodyguard
Common
+15% OVR during Protection quests
Occult Expert
Common
+15% OVR during Arcane quests
Diplomat
Common
+15% OVR during Faction quests
Versatile
Uncommon
+5% OVR across all quest types
Specialist
Uncommon
+25% OVR in one quest type, -10% in others (assigned at generation)
Ruin Walker
Uncommon
+20% OVR during Ancient Ruins quests
Beast Tracker
Uncommon
+20% OVR during Monster Bounty quests
Urban Expert
Common
+15% OVR during urban environment quests
Adaptable
Common
Adjusts quickly to new situations. +5% OVR on unfamiliar quest types.
Magically Attuned
Uncommon
Natural sensitivity to magical forces. +10% OVR on Arcane quests.
Economic
Treasure Hunter
Common
+15% gold from quests
Scavenger
Common
+20% material drops
Lucky Find
Uncommon
+10% rare loot chance
Frugal
Common
-15% medical costs
Expensive Tastes
Uncommon
+20% wage demands but +10% OVR
Humble
Common
-20% wage demands
Collector
Uncommon
+25% equipment drop chance
Appraiser
Common
An eye for value — +10% gold from quests.
Haggler
Common
Drives a hard bargain — 10% lower wage.
Golden Touch
Rare
+5% chance for double quest gold
Temporal
Early Riser
Common
+10% OVR during Spring/Summer
Night Owl
Common
+10% OVR during Autumn/Winter
Season's Child
Common
+15% OVR during birth season, -5% in opposite
Tireless
Uncommon
-1 rest week after quests
Marathon Runner
Common
+10% OVR during quests lasting 6+ weeks
Sprinter
Common
+15% OVR during quests of 2 weeks or less
Endurance Fighter
Uncommon
Tireless on long campaigns — +10% OVR on quests 6+ weeks.
Eager Beaver
Common
+20% OVR on first quest of each season
Year-End Push
Common
+15% OVR during weeks 40-52
Consistent
Uncommon
Steady and reliable — +5% OVR.
Personality
Brave
Common
Immune to morale loss from danger
Cautious
Common
-10% injury risk, -5% OVR
Reckless
Common
+10% OVR, +10% injury risk
Stoic
Uncommon
Halved morale swings (positive and negative)
Emotional
Common
Doubled morale swings
Optimist
Common
+5 base morale
Pessimist
Common
-5 base morale, +10% critical thinking (avoid bad outcomes)
Competitive
Common
Rises to meet every challenge. +10% OVR.
Vengeful
Uncommon
Never forgets a slight. +15% OVR.
Protective
Uncommon
-20% injury chance for party members, +10% injury chance for self
Flaws
Negative traits that complicate a guild. Some stay hidden until they surface in the field.
Drunkard
Common
15% chance to be unavailable for quests each week
Bully
Common
-3 morale/week to party members with lower OVR
Hothead
Common
+25% chance to form rivalries after quest failures
Glory Hog
Uncommon
+30% self XP, -15% XP for party members
Coward
Uncommon
12% chance to flee quests above their OVR, reducing party power by 20%
Gambler
Uncommon
Loses 20% of personal quest gold earnings
Kleptomaniac
Rare
10% chance per quest to reduce party gold rewards by 15%
Cursed
Rare
+15% injury chance for entire party
Instigator
Rare
-2 morale/week to ALL guild members
Liability
Rare
+20% death chance for self