Gargadusa’s Tower

Class Field Guide

Common

12 classes · ~50% of applicants · potential floor F-Tier

The backbone of every guild. Roughly half of all applicants walk in carrying one of these eight classes.

Knight

Common Tank
Damage TypePhysical
PlaystyleDisciplinedFrontlinerProtectedAnchored
PrimaryCONVITDEF
SecondaryENDSTRDUR
Evolves IntoFrostguardEmbersworn
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Shield Wall common passive

Takes 10% reduced damage while defending allies

Iron Will uncommon passive

Takes 10% less damage at all times

Guardian's Vow rare passive

Intercepts blows meant for allies, reducing damage they take by 12%

Actives
Taunt common CD 3 active

Forces enemies to target this unit for 1 round (of 12 per battle), reducing party damage taken

Shield Bash common CD 4 active

Sweeping shield slam that damages enemies with a chance to stagger them

Shield Charge uncommon CD 4 active

Slams shield-first into an enemy for heavy damage

Wall of Steel rare CD 7 active

Shields an ally behind a wall of steel, making them untouchable for two rounds

Indomitable epic CD 12 active

Makes the whole party invincible for 30 seconds. The user is injured for 2 weeks after use.

Evolution
FrostguardThe Frozen Ward → The Glacier
EmberswornThe Ember Oath → Forge-Heart

Warrior

Common Tank
Damage TypePhysical
PlaystyleAggressiveFrontlinerResilient
PrimarySTRCONDEF
SecondaryENDVITHRO
Evolves IntoEmberswornLevinguard
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Battle Hardened common passive

+5% damage for each injury sustained in career

Thrill of Battle uncommon passive

Grants +12% critical hit chance on all attacks

Enrage rare passive

Deals +3% damage for every 10% of health missing

Actives
Rallying Cry common CD 4 active

Boosts party attack power by 15% for this encounter

Thunder Clap common CD 4 active

Hits all enemies for 90% damage

Mortal Strike uncommon CD 4 active

Deals 180% normal damage to one enemy

Bladestorm rare CD 6 active

Strikes all enemies for 150% damage

Action Surge epic CD 12 active

The entire party acts twice before enemies respond

Evolution
EmberswornThe Sworn Ember → The Unquenched
LevinguardThe Gathering Charge → Thunderhead

Monk

Common Melee
Damage TypePhysical
PlaystyleDisciplinedMobileEvasiveSustained
PrimaryAGISPDEND
SecondarySTRWISDUR
Evolves IntoMistwalker
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Inner Peace common passive

+15% resistance to morale loss after failed quests

Iron Body uncommon passive

Takes 10% less damage at all times

Flowing Like Water rare passive

Grants +18% evasion chance

Actives
Flurry of Blows common CD 3 active

Deals 150% normal damage to one enemy

Jab common CD 3 active

Deals 140% normal damage to one enemy

Hundred Fists uncommon CD 4 active

Deals 3 hits at 65% damage each

Thousand Fists rare CD 6 active

Deals 4 hits at 70% damage each

Ten Thousand Fists epic CD 10 active

Deals 7 hits at 50% damage each

Evolution
MistwalkerThe Mist Step → The Vanishing

Rogue

Common Melee
Damage TypeShadow
PlaystyleAggressiveMobileBurstEvasive
PrimaryDEXAGISPD
SecondaryATKLCKINT
Evolves IntoAssassin
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Cunning common passive

+10% critical hit chance on all attacks

Ambush uncommon passive

Deals +12% damage on the first attack of each encounter

Lethality rare passive

Grants +15% critical hit chance on all attacks

Actives
Backstab common CD 4 active

Deals 200% damage if attacking from stealth

Fan of Knives common CD 4 active

Hits all enemies for 75% damage

Eviscerate uncommon CD 4 active

Deals 180% normal damage to one enemy

Coup de Grâce rare CD 6 active

Deals 220% normal damage to one enemy

Shroud of Concealment epic CD 10 active

The whole party takes 40% less damage for two rounds

Evolution
AssassinThe Quiet Hour → The Last Breath

Archer

Common Ranged
Damage TypePhysical
PlaystyleDisciplinedBacklinerSustained
PrimaryDEXATKAGI
SecondarySPDWISLCK
Evolves IntoBeast Master
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Steady Aim common passive

+8% accuracy and +5% damage as a ranged attacker

Deadeye uncommon passive

Grants +12% critical hit chance on all attacks

Windreader rare passive

Grants +15% accuracy and +15% damage as a ranged attacker

Actives
Volley common CD 5 active

Hits all enemies for 75% damage each

Longshot common CD 3 active

Deals 140% normal damage to one enemy

Full Draw uncommon CD 4 active

Deals 180% normal damage to one enemy

Arrowstorm rare CD 6 active

Deals 140% damage to all enemies

Blot Out the Sun epic CD 10 active

Deals 200% damage to all enemies

Evolution
Beast MasterThe Pack Bond → The Wild Court

Fire Mage

Common Ranged
Damage TypeFire
PlaystyleAggressiveBacklinerBurstArcane
PrimaryARCINTATK
SecondarySPDHROLCK
Evolves IntoSorcerer
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Cinder Heart common passive

Grants +8% critical hit chance on all attacks

Pyromaniac uncommon passive

Fire spells deal 12% more damage and have a chance to ignite

Living Flame rare passive

Fire spells deal 20% more damage and have a chance to ignite

Actives
Ring of Cinders common CD 4 active

Hits all enemies for 120% damage

Chain Bomb common CD 4 active

Detonates for 90% damage, then leaps to a second enemy (70%) and a third (50%)

Meteor Strike uncommon CD 6 active

Deals 180% damage to all enemies

Cinderstorm rare CD 7 active

Deals 220% damage to all enemies

The Burning Sky epic CD 10 active

Deals 280% damage to all enemies

Evolution
SorcererThe Wild Spark → The Unraveling

Frost Mage

Common Ranged
Damage TypeIceArcane
PlaystylePatientBacklinerControlArcane
PrimaryARCINTWIS
SecondaryRESCONDEF
Evolves IntoStormcaller
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Chilling Presence common passive

Attacks slow enemies, reducing their damage by 8%

Deep Chill uncommon passive

Attacks slow enemies, reducing their damage by 12%

Heart of Winter rare passive

Reduces enemy damage by 16%

Actives
Ring of Hoarfrost common CD 4 active

Hits all enemies for 120% damage

Breath of Winter common CD 4 active

Deals 50% damage to all enemies with a 25% chance to immobilize

Blizzard uncommon CD 5 active

Deals 60% damage to all enemies with a 30% chance to immobilize

Whiteout rare CD 7 active

Deals 100% damage to all enemies with a 40% chance to immobilize

Absolute Zero epic CD 10 active

Deals 160% damage to all enemies with a 60% chance to freeze them solid

Evolution
StormcallerThe Gathering Storm → Cloudbreak

Priest

Common Healer
Damage TypeHoly
PlaystylePatientBacklinerDivineInspiring
PrimaryWISARCTMW
SecondaryINTVITREC
Evolves IntoArch Priest
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Divine Favor common passive

+10% healing effectiveness to all healing spells

Benediction uncommon passive

+15% healing effectiveness to all healing spells

Aegis of Faith rare passive

Party members take 6% less damage

Actives
Mass Heal common CD 4 active

Heals all party members for 25% of health

Renew common CD 3 active

Heals the whole party for 15% of health

Greater Heal uncommon CD 5 active

Heals the whole party for 35% of health

Hallowed Ground rare CD 4 active

Reduces party damage taken by 25% for one round

Salvation epic CD 10 active

Heals the whole party for 60% of health

Evolution
Arch PriestThe Pulpit → The High Seat

Paladin

Common Tank
Damage TypeHoly
PlaystyleDisciplinedFrontlinerProtectedDivine
PrimarySTRVITDEF
SecondaryWISLDRDUR
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Aura of Protection common passive

Party members take 8% less damage

Bulwark of Faith uncommon passive

Takes 10% less damage at all times

Banner of the Just rare passive

Party gains +8% damage and +8% defense

Actives
Holy Smite common CD 3 active

Deals 150% damage to unholy/undead enemies, 110% to others

Sanctuary common CD 4 active

Reduces party damage taken by 25% for one round

Consecration uncommon CD 4 active

Deals 130% damage to all enemies

Lay on Hands rare CD 8 active

Fully heals one ally

Redemption epic CD 12 active

Resurrects a fallen ally at 50% of health

Evolution
Oath PaladinThe Sworn Shield → The Oathbound
Dark WardenThe Unyielding Vigil → The Warden's Pact

Barbarian

Common Melee
Damage TypePhysical
PlaystyleRecklessFrontlinerBurstResilient
PrimarySTRCONATK
SecondaryENDHRODUR
Evolves IntoBerserker
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Feral Instinct common passive

Deals +10% damage on the first attack of each encounter

Bloodrage uncommon passive

+2% damage for every 10% health missing

Juggernaut rare passive

Takes 14% less damage at all times

Actives
Heavy Swing common CD 3 active

Deals 140% normal damage to one enemy

Cleave common CD 3 active

Hits all enemies for 80% damage

Whirlwind uncommon CD 4 active

Hits all enemies for 120% damage

Execute rare CD 6 active

Deals 220% normal damage to one enemy

Fell Cleave epic CD 10 active

Deals 300% normal damage to one enemy

Evolution
BerserkerThe Red Path → The Rampage

Ranger

Common Ranged
Damage TypePhysicalNature
PlaystylePatientMobileSustainedIndependent
PrimaryDEXWISSPD
SecondaryAGIENDATK
Evolves IntoNorthern Ranger
8 abilities · 7 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Pathfinder common passive

Party travels 15% faster and has +10% to avoid ambushes

Trailblazer uncommon passive

Party travels 25% faster with +18% to avoid ambushes

Pathmaster rare passive

Party travels 35% faster with +25% to avoid ambushes

Actives
Covering Fire common CD 5 active

Hits all enemies for 75% damage each

Twin Fang common CD 3 active

Deals 2 hits at 70% damage each

Rapid Fire uncommon CD 3 active

Fires three arrows at single target (60% damage each)

The Patient Kill rare CD 6 active

Deals 220% normal damage to one enemy

The Hundredth Arrow epic CD 10 active

Deals 5 hits at 70% damage each

Evolution
Northern RangerThe Long Hunt → The Winter Road

Harmony Druid

Common Healer
Damage TypeNature
PlaystylePatientBacklinerPrimalSustained
PrimaryWISARCTMW
SecondaryVITENDREC
Evolves IntoDryadTide Shaman
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Quiet Grove common passive

Party regenerates 2% health per round (12 rounds per battle)

Natural Recovery uncommon passive

Party regenerates 3% health per round (12 rounds per battle)

Eternal Spring rare passive

Party regenerates 5% health per round (12 rounds per battle)

Actives
Regrowth common CD 3 active

Heals the whole party for 15% of health

Lifebloom common CD 3 active

Heals all allies 4% per round for 3 of 12 rounds

Rejuvenation uncommon CD 5 active

Places a heal-over-time on all allies (5% per round for 4 of 12 rounds)

Grove's Embrace rare CD 5 active

Heals the whole party for 35% of health

The World Tree epic CD 10 active

Heals the whole party for 60% of health instantly

Evolution
DryadThe Living Grove → Worldroot Bloom
Tide ShamanThe Rising Tide → High Water

Uncommon

13 classes · ~30% of applicants · potential floor F-Tier

Specialists and hybrids — about a third of applicants. Where party composition starts getting interesting.

Crusader Paladin

Uncommon Melee
Damage TypePhysicalHoly
PlaystyleAggressiveFrontlinerDivineFanatical
PrimarySTRHROATK
SecondaryVITDEFLDR
Evolves IntoBlood Knight
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Crusader's Resolve common passive

Takes 8% less damage at all times

Zealous Charge uncommon passive

+15% damage on first attack of each encounter

Holy Crusade rare passive

+20% damage on the first attack of each encounter

Actives
Righteous Strike common CD 3 active

Deals 140% normal damage to one enemy

Consecrated Ground common CD 5 active

Hits all enemies for 75% damage each

Smite Evil uncommon CD 3 active

Deals 175% damage to unholy/undead enemies, 125% to others

Hammer of Justice rare CD 6 active

Deals 220% normal damage to one enemy

Wrath of the Heavens epic CD 10 active

Deals 200% damage to all enemies

Evolution
Blood KnightThe Blood Pact → The Crimson Oath

Holy Paladin

Uncommon Healer
Damage TypeHoly
PlaystylePatientFrontlinerDivineSelf Sustaining
PrimaryWISARCVIT
SecondaryLDRTMWREC
Evolves IntoOracle
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Holy Mending common passive

Healing also restores 12% of healing done to self

Beacon of Light uncommon passive

Healing also restores 20% of healing done to self

Everlasting Light rare passive

Healing also restores 28% of healing done to self

Actives
Radiant Mend common CD 4 active

Heals all party members for 25% of health

Avenging Hammer common CD 3 active

Deals 140% damage to unholy/living enemies, 110% to all others

Divine Shield uncommon CD 6 active

Grants immunity to damage for one ally for 1 round (of 12 per battle)

Dawnlight rare CD 8 active

Fully heals one ally

Hand of the Divine epic CD 12 active

Resurrects a fallen party member at 50% of health

Evolution
OracleThe Vision → The Revelation

Assassin

Uncommon Melee
Damage TypeShadow
PlaystyleAggressiveMobileBurstFragile
PrimaryDEXSPDATK
SecondaryAGIINTLCK
Evolves FromRogue
8 abilities · 5 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Quiet Precision common passive

Grants +8% critical hit chance on all attacks

Never There uncommon passive

Grants +14% evasion chance

Shadow Step rare passive

+20% evasion chance and guaranteed crit from stealth

Actives
Strangler's Cord common CD 3 active

Deals 140% normal damage to one enemy

Scatter of Steel common CD 4 active

Hits all enemies for 75% damage

Open the Vein uncommon CD 4 active

Deals 180% normal damage to one enemy

Death Mark rare CD 5 active

Marks a target so the next attack against it deals 250% damage

The Black Contract epic CD 10 active

The next attack against the marked target deals 320% damage

Evolution
Rogueevolves from

Arcane Mage

Uncommon Ranged
Damage TypeArcane
PlaystyleDisciplinedBacklinerSustainedArcane
PrimaryARCINTRES
SecondaryWISLCKEND
Evolves IntoSingularity Mage
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Mana Efficiency common passive

Spells cost 15% less mana and have +5% base damage

Aetherweave uncommon passive

Arcane spells deal 12% more damage

Mind Like a Blade rare passive

Grants +15% critical hit chance on all attacks

Actives
Ring of Force common CD 4 active

Hits all enemies for 120% damage

Unerring Bolt common CD 3 active

Deals 140% normal damage to one enemy and cannot miss

Arcane Barrage uncommon CD 4 active

Launches a volley of arcane missiles (3 hits at 70% each)

Missile Storm rare CD 6 active

Deals 5 hits at 55% damage each

The Endless Volley epic CD 10 active

Deals 7 hits at 50% damage each

Evolution
Singularity MageThe Annihilation → Event Horizon

Warlock

Uncommon Ranged
Damage TypeShadowFire
PlaystyleVolatileBacklinerAttritionOccult
PrimaryARCINTHRO
SecondaryRESCHALCK
Evolves IntoVoid Mage
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Shadowtouched common passive

Shadow spells deal 8% more damage

Life Tap uncommon passive

Deals 5% of damage dealt back to self, but +15% spell damage

Blood Pact rare passive

Deals 8% of damage dealt back to self, but +25% spell damage

Actives
Soul Drain common CD 5 active

Drains enemy life, dealing damage and healing self for 100%

Eldritch Bolt common CD 3 active

Deals 140% normal damage to one enemy

Soulthirst uncommon CD 5 active

Deals 140% damage and heals self for the same amount

Doombolt rare CD 6 active

Deals 220% normal damage to one enemy

The Long Feast epic CD 10 active

Deals 280% damage and heals self for the same amount

Evolution
Void MageThe Hollowing → The Unmaking

Sorcerer

Uncommon Ranged
Damage TypeArcaneFire
PlaystyleVolatileBacklinerBurstArcane
PrimaryARCINTSPD
SecondaryLCKCHAWIS
Evolves FromFire Mage
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Wild Magic common passive

10% chance for spells to deal double damage, 5% to fizzle

Loaded Dice uncommon passive

18% chance for spells to deal double damage, 8% to fizzle

Chaos Incarnate rare passive

25% chance for spells to deal double damage, 10% to fizzle

Actives
Thunderhead common CD 4 active

Hits all enemies for 120% damage

Galvanic Lash common CD 3 active

Deals 150% damage to constructs and undead, 110% to all others

Chain Lightning uncommon CD 4 active

Lightning jumps between enemies (100% to 75% to 50% damage)

Stormsplitter rare CD 6 active

Lightning leaps between enemies (130% to 100% to 70% damage)

The Perfect Storm epic CD 10 active

Lightning leaps four times (160% to 120% to 90% to 60% damage)

Evolution
Fire Mageevolves from

Earth Shaman

Uncommon Melee
Damage TypePhysicalNature
PlaystyleDisciplinedFrontlinerPrimalResilient
PrimarySTRCONARC
SecondaryWISDEFDUR
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Steady Footing common passive

Takes 8% less damage at all times

Stone Skin uncommon passive

+12% physical damage reduction

Earthwarden's Resolve rare passive

Party members take 6% less damage

Actives
Rock Throw common CD 3 active

Deals 140% normal damage to one enemy

Tremor Strike common CD 4 active

Deals 70% damage to all enemies with a 25% chance to stun

Earthquake uncommon CD 6 active

Shakes the ground dealing 90% damage and stunning enemies

Stoneguard rare CD 6 active

Reduces party damage taken by 10% for two rounds

The Mountain Wakes epic CD 10 active

Deals 160% damage to all enemies with a 60% chance to stun

Bard

Uncommon Healer
Damage TypeArcaneHoly
PlaystylePatientMobileArcaneInspiring
PrimaryCHAARCTMW
SecondaryLDRLCKREC
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Steady Rhythm common passive

Party has +6% morale and +3% to all rolls

Inspiring Song uncommon passive

Party has +10% morale and +5% to all rolls

Healing Harmonics rare passive

+20% healing effectiveness to all healing spells

Actives
Minor Refrain common CD 3 active

Heals the whole party for 15% of health

Discordant Blast common CD 5 active

Hits all enemies for 75% damage each

Battle Hymn uncommon CD 5 active

Powerful song boosting party damage and defense by 12% for encounter

Anthem of War rare CD 6 active

Boosts party damage and defense by 16% for the encounter

Final Movement epic CD 10 active

Heals the whole party for 60% of health

Lancer

Uncommon Melee
Damage TypePhysicalLightning
PlaystyleAggressiveReachBurstMobile
PrimarySTRDEXATK
SecondarySPDAGIHRO
Evolves IntoDragoon
8 abilities · 5 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Long Reach common passive

+6% damage and strike first against melee enemies

Reach Advantage uncommon passive

+10% damage and strike first against melee enemies

Deadly Precision rare passive

Grants +15% critical hit chance on all attacks

Actives
Quick Jab common CD 3 active

Deals 140% normal damage to one enemy

Sweep common CD 5 active

Hits all enemies for 75% damage each

Piercing Thrust uncommon CD 4 active

Armor-piercing attack dealing 150% damage ignoring 50% defense

Penetrating Strike rare CD 6 active

Deals 180% damage and ignores 60% defense

Spear of Destiny epic CD 10 active

Deals 260% damage and ignores 70% defense

Evolution
DragoonThe Dragon's Leap → Skyfall

Stormcaller

Uncommon Ranged
Damage TypeLightningArcane
PlaystyleVolatileBacklinerBurstArcane
PrimaryARCINTSPD
SecondaryATKLCKRES
Evolves FromFrost Mage
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Conductor common passive

+6% Arcane damage

Static Charge uncommon passive

+10% Arcane damage; attacks chain to a second enemy

Tempest Heart rare passive

+12% critical hit chance

Actives
Spark common CD 3 active

Deals 140% damage to one enemy

Thunderclap common CD 4 active

Hits all enemies for 95% damage

Chain Lightning uncommon CD 4 active

Arcs through all enemies for 100% damage each

Maelstrom rare CD 7 active

A raging storm strikes all enemies for 155% damage

Cataclysm epic CD 10 active

A stormfront batters all enemies for 80% damage per round for 3 rounds

Evolution
Frost Mageevolves from

Holy Knight

Uncommon Tank
Damage TypeHoly
PlaystyleDisciplinedAnchoredDivineProtected
PrimaryCONWISDEF
SecondaryVITARCDUR
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Blessed Armor common passive

Takes 8% less damage at all times

Vigil of Light uncommon passive

Takes 6% less damage and partially shields allies

Divine Bulwark rare passive

+15% damage reduction

Actives
Radiant Slam common CD 4 active

Hits all enemies for 90% damage

Blinding Light common CD 4 active

Deals 80% damage and reduces enemy attacks by 15%

Consecrate uncommon CD 5 active

Sanctifies ground dealing 80% holy damage per round for 3 of 12 rounds

Judgment rare CD 6 active

Deals 220% damage to unholy/undead enemies, 140% to others

Avatar of Light epic CD 8 active

Boosts party damage and defense by 20% for the encounter

Stone Druid

Uncommon Tank
Damage TypeNature
PlaystylePatientAnchoredPrimalProtected
PrimaryCONARCDEF
SecondaryWISVITDUR
Evolves IntoWarden
8 abilities · 5 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Stoneblood common passive

+10% damage reduction and +5% resistance to magic

Ironwood uncommon passive

Takes 12% less damage at all times

Earthen Fortitude rare passive

+18% damage reduction and +10% resistance to magic

Actives
Entangle common CD 4 active

Deals 70% damage to all enemies with a 25% chance to root them in place

Thorn Burst common CD 5 active

Hits all enemies for 75% damage each

Stone Form uncommon CD 6 active

Transforms into stone, becoming immune but unable to act for 2 of 12 rounds

Stonewall rare CD 6 active

Reduces party damage taken by 25% for two rounds

Worldroot epic CD 10 active

Reduces party damage taken by 40% for two rounds

Evolution
WardenThe Deep Roots → The World-Root

Enchanter

Uncommon Healer
Damage TypeArcane
PlaystylePatientBacklinerArcaneInspiring
PrimaryARCWISINT
SecondaryCHATMWREC
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Minor Wards common passive

+6% party defense

Empowering Aura uncommon passive

+6% party damage and +6% party defense

Runic Blessing rare passive

Empowered gear: +10% party damage and +6% party defense

Actives
Mend common CD 3 active

Heals an ally for 40% of health

Shield Ward uncommon CD 4 active

Wraps the party in an absorbing shield that soaks 25% of incoming damage

Empower Weapon uncommon CD 5 active

Empowers the party, increasing damage by 18% for the encounter

Bulwark of Runes rare CD 5 active

A runic barrier soaks 30% of the party's incoming damage

Sanctuary Sigil epic CD 10 active

The great barrier soaks 40% of all incoming damage

Rare

16 classes · ~15% of applicants · potential floor F-Tier

Around one applicant in seven. Exotic disciplines with mechanics you build parties around.

Blood Knight

Rare Melee
Damage TypePhysicalShadow
PlaystyleRecklessFrontlinerSelf SustainingOccult
PrimarySTRATKHRO
SecondaryCONVITEND
Evolves FromCrusader Paladin
8 abilities · 5 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Blood Tithe common passive

Heals for 8% of damage dealt to enemies

Hemorrhage uncommon passive

Grants +12% critical hit chance on all attacks

Sanguine Bond rare passive

Heals for 15% of damage dealt to enemies

Actives
Edge of Shadow common CD 3 active

Deals 150% damage to holy/living enemies, 110% to all others

Abyssal Drain common CD 3 active

Hits all enemies for 80% damage

Blood Boil uncommon CD 4 active

Sacrifices 20% health to deal 200% damage to target

Bloodspiller rare CD 6 active

Sacrifices 25% health to deal 260% damage to one enemy

Exsanguinate epic CD 10 active

Sacrifices 30% health to deal 340% damage to one enemy

Evolution
Crusader Paladinevolves from

Balance Monk

Rare Healer
Damage TypePhysicalHoly
PlaystylePatientMobileEvasiveSelf Sustaining
PrimaryWISAGITMW
SecondaryARCVITREC
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Inner Calm common passive

Grants +4% damage and +4% healing

Dancing Wind uncommon passive

Grants +14% evasion chance

Yin-Yang Mastery rare passive

Can both deal damage and heal equally effectively (+8% to both)

Actives
Mending Palm common CD 3 active

Heals the whole party for 15% of health

Soothing Mist common CD 3 active

Heals all allies 5% per round for 3 of 12 rounds

Tranquility uncommon CD 6 active

Fully heals self and cleanses all debuffs

Fists of Fury rare CD 6 active

Deals 220% normal damage to one enemy

Transcendence epic CD 12 active

Resurrects a fallen party member at 50% of health

Void Mage

Rare Ranged
Damage TypeShadow
PlaystyleVolatileBacklinerControlOccult
PrimaryARCINTRES
SecondaryWISHROLCK
Evolves FromWarlock
8 abilities · 5 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Starless Eyes common passive

Shadow spells deal 8% more damage

Void Touched uncommon passive

+10% spell damage but -5% healing received

Event Horizon rare passive

+20% spell damage but -8% healing received

Actives
Null Wave common CD 4 active

Hits all enemies for 120% damage

Entropy Bolt common CD 3 active

Deals 140% normal damage to one enemy

Void Rift uncommon CD 5 active

Opens a rift dealing 120% damage and reducing enemy damage by 20%

Widening Rift rare CD 7 active

Deals 160% damage and reduces enemy damage by 30%

The Hungering Dark epic CD 10 active

Deals 240% damage and reduces enemy damage by 40%

Evolution
Warlockevolves from

Summoner

Rare Ranged
Damage TypeArcane
PlaystylePatientBacklinerSustainedArcane
PrimaryARCINTWIS
SecondaryENDLDRTMW
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Twin Familiars common passive

Two lesser spirits add +10% party damage

Astral Bond uncommon passive

Bound companions add +15% party damage

Bound Familiar rare passive

Summons fight alongside, effectively adding +20% party damage

Actives
Summon Swarm common CD 5 active

Hits all enemies for 75% damage each

Lesser Summon common CD 4 active

Summons an entity that fights for 2 rounds at 80% damage each

Greater Summon uncommon CD 7 active

Summons a powerful entity that fights for 3 of 12 rounds (100% damage/round)

The Unbound rare CD 6 active

Deals 220% normal damage to one enemy

The Final Summoning epic CD 10 active

Summons an entity that fights for 5 rounds at 150% damage each

Beast Master

Rare Ranged
Damage TypePhysicalNature
PlaystylePatientMobilePrimalAuthoritative
PrimaryWISCHATMW
SecondaryDEXLDREND
Evolves FromArcher
8 abilities · 6 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Faithful Hound common passive

Companion adds +8% damage and +10% ambush detection

Apex Instinct uncommon passive

Grants +12% critical hit chance on all attacks

Pack Leader rare passive

Companion beast adds +15% damage and scouts for ambushes

Actives
Beat the Brush common CD 5 active

Deals 75% damage to all enemies

Falcon Stoop common CD 3 active

Deals 140% normal damage to one enemy

Feral Command uncommon CD 4 active

Commands beast to savage attack dealing 180% damage with bleed

Killing Pounce rare CD 6 active

Deals 220% normal damage to one enemy

Unleash the Pack epic CD 10 active

Deals 280% damage with bleed

Evolution
Archerevolves from

Totem Shaman

Rare Ranged
Damage TypeNatureArcane
PlaystylePatientAnchoredPrimalControl
PrimaryARCWISINT
SecondaryTMWLDRRES
Evolves IntoGeomancer
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Grounding Totem common passive

Provides +5% party damage and +5% damage reduction

Elder Totem uncommon passive

Provides +6% party damage and +6% damage reduction

Spirit Totems rare passive

Totems provide +8% party damage and +8% damage reduction

Actives
Earthen Wave common CD 5 active

Hits all enemies for 75% damage each

Searing Totem common CD 4 active

Burns enemies for 50% damage per round for 3 rounds

Totem of Wrath uncommon CD 5 active

Places a totem that blasts enemies for 70% damage per round for 4 of 12 rounds

The Standing Stone rare CD 6 active

Deals 220% normal damage to one enemy

Totem of the Apocalypse epic CD 10 active

Deals 120% damage per round for 5 rounds

Evolution
GeomancerThe Long Meditation → Stonesong

Tide Shaman

Rare Healer
Damage TypeIceNature
PlaystylePatientBacklinerPrimalSustained
PrimaryWISARCVIT
SecondaryTMWCONREC
Evolves FromHarmony Druid
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Tidal Grace common passive

Healing creates a splash effect healing other party members for 15%

Spirit Link uncommon passive

Party members take 6% less damage

Tidal Restoration rare passive

Healing creates a splash effect healing other party members for 30%

Actives
Healing Wave common CD 3 active

Heals the whole party for 15% of health

Crashing Wave common CD 5 active

Hits all enemies for 75% damage each

Riptide uncommon CD 4 active

Heals all allies 12% per round for 3 of 12 rounds

Ancestral Tide rare CD 6 active

Heals the whole party for 50% of health

Healing Tide epic CD 6 active

Summons healing waters restoring 20% party health per round for 3 of 12 rounds

Evolution
Harmony Druidevolves from

Dragoon

Rare Melee
Damage TypePhysicalFire
PlaystyleAggressiveMobileBurstArmor Breaking
PrimarySTRAGIATK
SecondarySPDHRODEF
Evolves FromLancer
8 abilities · 6 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Wyrmscale common passive

+6% damage and resistance to fire/ice effects

Drake Blood uncommon passive

+9% damage and resistance to fire/ice effects

Dragon Blood rare passive

+12% damage and resistance to fire/ice effects

Actives
Lance Thrust common CD 3 active

Deals 140% normal damage to one enemy

Piercing Drop common CD 4 active

Deals 130% damage and ignores 40% defense

Jump uncommon CD 4 active

Deals 170% damage to a target area

Dragonheart Dive rare CD 6 active

Deals 220% damage across the enemy line

Heaven's Thunder epic CD 10 active

Deals 300% damage across the enemy line

Evolution
Lancerevolves from

Reaper

Rare Melee
Damage TypeShadowPhysical
PlaystyleAggressiveMobileBurstOccult
PrimaryDEXATKSPD
SecondaryAGISTRHRO
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Bloodthirst common passive

+8% critical hit chance

Soul Siphon uncommon passive

Heals for 12% of damage dealt

The Harvest rare passive

The Reaper shows the whole party where to strike for the kill — +15% critical hit chance for the entire party.

Actives
Cull common CD 3 active

Deals 140% Shadow damage to one enemy

Death Spiral common CD 4 active

Hits all enemies for 90% damage

Reap uncommon CD 4 active

A brutal finishing strike dealing 180% damage to one enemy

Soul Rend rare CD 6 active

Tears the soul for 200% Shadow damage to one enemy

The Final Cut epic CD 10 active

The killing blow — 300% damage to one enemy

Spellward

Rare Tank
Damage TypeArcane
PlaystyleDisciplinedAnchoredArcaneProtected
PrimaryCONDEFARC
SecondaryINTRESDUR
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Ward Weave common passive

Takes 8% less damage at all times

Mana Bulwark uncommon passive

+10% damage reduction

Mana Bastion rare passive

Takes 14% less damage, and the spell-energy it soaks is channeled back into the party as healing — reducing party injuries by up to 6%.

Actives
Warding Shield uncommon CD 5 active

Raises a warding shield over the whole party that absorbs 20% of incoming damage.

Runic Barrier uncommon CD 5 active

Shields an ally, making them untouchable for 2 rounds

Dispel uncommon CD 4 active

Strips enemy buffs and deals 80% damage, lowering enemy damage by 15%

Spell Lock rare CD 6 active

Silences and staggers all enemies (25% chance) for 75% damage

Aegis Sanctum epic CD 12 active

Wraps the party in an absorbing shield that soaks 35% of incoming damage

Frostguard

Rare Tank
Damage TypeIce
PlaystylePatientAnchoredProtectedControl
PrimaryCONDEFVIT
SecondaryARCENDDUR
Evolves FromKnight
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Cold Iron common passive

Takes 8% less damage at all times

Rime Plating uncommon passive

+10% damage reduction

Frozen Armor rare passive

+14% damage reduction

Actives
Ice Lance common CD 4 active

Hits all enemies for 90% Ice damage

Permafrost Ward common CD 4 active

Intercepts blows for an ally, reducing their damage taken by 12%

Frost Nova uncommon CD 5 active

Freezes all enemies for 85% damage with a 30% chance to stagger them

Glacier Wall rare CD 7 active

Encases an ally in ice, making them untouchable for 2 rounds

Absolute Winter epic CD 12 active

The party takes 35% reduced damage for 3 rounds

Evolution
Knightevolves from

Embersworn

Rare Tank
Damage TypeFirePhysical
PlaystyleAggressiveFrontlinerAnchoredFanatical
PrimaryCONDEFARC
SecondaryVITENDDUR
Evolves FromKnightWarrior
8 abilities · 2 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Cinderhide common passive

Ember-forged hide — the Embersworn takes 10% less damage

Pyre Wall uncommon passive

A wall of flame shields allies — party members take 6% less damage

Ember Aura rare passive

A living pyre — the Embersworn's flames burn ever hotter, dealing +12% Fire damage

Actives
Emberwave common CD 3 active

Sweeps a wave of fire across all enemies for 80% damage

Smolder common CD 4 active

Sets all enemies smoldering for 50% damage per round for 3 rounds

Scorching Brand uncommon CD 5 active

Brands all enemies with searing fire for 110% damage

Cinderburst rare CD 5 active

Ignites all enemies, burning them for 90% damage per round for 4 rounds

Conflagration epic CD 10 active

Engulfs the battlefield — all enemies burn for 130% damage per round for 5 rounds

Synergies FortressInferno
Evolution
Knightevolves from
Warriorevolves from

Levinguard

Rare Tank
Damage TypeLightning
PlaystyleDisciplinedAnchoredControlArcane
PrimaryCONDEFARC
SecondaryVITSPDDUR
Evolves FromWarrior
8 abilities · 2 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Grounding Plate common passive

Takes 8% less damage at all times

Charged Aura uncommon passive

Crackles with stored charge — deals 10% more Lightning damage

Stormhide rare passive

Storm-forged conductive plating turns blows aside — 13% damage reduction

Actives
Arc Lash common CD 4 active

An arc of lightning lashes all enemies for 90% damage

Forked Bolt common CD 4 active

Forked lightning leaps between enemies for 100% / 75% / 50% damage

Static Field uncommon CD 6 active

A crackling static field deals 70% Lightning damage to all enemies with a 50% chance to stun

Thunderclap rare CD 5 active

A deafening thunderclap hammers all enemies for 95% Lightning damage with a 35% chance to stun

Maelstrom epic CD 10 active

The full fury of the storm — 150% Lightning damage to all enemies with a 60% chance to stun

Evolution
Warriorevolves from

Drunken Monk

Rare Tank
Damage TypePhysical
PlaystyleVolatileMobileEvasiveResilient
PrimaryCONAGIDEF
SecondaryENDLCKDUR
8 abilities · 5 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Tipsy Footwork common passive

Grants +10% evasion chance

Swaying Form uncommon passive

Grants +16% evasion chance

Drunken Style rare passive

+25% evasion but attacks have -10% accuracy

Actives
Drunken Fist common CD 3 active

Deals 140% normal damage to one enemy

Stumbling Kick common CD 4 active

Deals 70% damage to all enemies with a 25% chance to stun

Fortified Wine uncommon CD 5 active

Grants +50% damage reduction for 2 of 12 rounds

Barrel Roll rare CD 6 active

Deals 140% damage to all enemies

Liquid Courage epic CD 10 active

Grants +70% damage reduction for 3 of 12 rounds

Berserker

Rare Melee
Damage TypePhysical
PlaystyleRecklessFrontlinerBurstFanatical
PrimarySTRATKHRO
SecondaryCONENDSPD
Evolves FromBarbarian
8 abilities · 5 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Death Wish common passive

Grants +15% resistance to morale loss after failed quests

Unbridled Wrath uncommon passive

+2.5% damage for every 10% health missing

Unrelenting Fury rare passive

+25% damage

Actives
Double Strike common CD 3 active

Deals 2 attacks at 70% damage each

Steel Cyclone common CD 3 active

Hits all enemies for 80% damage

Frenzy uncommon CD 4 active

Deals 3 attacks at 65% damage each

Massacre rare CD 6 active

Deals 220% normal damage to one enemy

Rampage epic CD 5 active

Deals 4 attacks at 80% damage each

Evolution
Barbarianevolves from

Spellblade

Rare Melee
Damage TypePhysicalArcane
PlaystyleAggressiveFrontlinerArcaneBurst
PrimarySTRARCATK
SecondaryDEXINTSPD
Evolves IntoHexblade
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Spell Honed uncommon passive

+10% critical hit chance

Runic Brand rare passive

+10% Arcane damage

Arcane Resonance ultraRare passive

The Spellblade's enchanted edge resonates through the whole band — the entire party deals +8% damage and takes 4% less damage.

Actives
Flicker Slash common CD 3 active

Deals 145% damage to one enemy

Spellstrike uncommon CD 4 active

An arcane-infused strike dealing 160% damage and ignoring 40% defense

Arcane Sweep uncommon CD 5 active

Hits all enemies for 80% Arcane damage

Blade Tempest rare CD 6 active

Deals 190% damage and ignores 55% defense

Unmaking Strike epic CD 10 active

Deals 280% damage and ignores 70% defense

Evolution
HexbladeThe Cursed Bargain → The Binding

Ultra Rare

13 classes · ~5% of applicants · potential floor C-Tier

One in twenty. Champions by birthright — every Ultra Rare arrives with at least C-Tier potential.

Oath Paladin

Ultra Rare Tank
Damage TypeHoly
PlaystyleDisciplinedFrontlinerDivineAuthoritative
PrimaryCONWISLDR
SecondaryVITDEFHRO
Evolves FromPaladin
8 abilities · 5 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Oath of Devotion common passive

Grants +15% resistance to morale loss after failed quests

Blessing of the Realm uncommon passive

Party gains +5% damage and +5% defense

Sacred Oath rare passive

+12% party damage and defense while this unit is alive

Actives
Bless common CD 4 active

Boosts party attack power by 15% for this encounter

Crusader Strike common CD 3 active

Deals 140% damage to unholy enemies, 120% to all others

Embolden uncommon CD 5 active

Boosts party attack power by 20% for this encounter

Glorious Anthem rare CD 6 active

Boosts party damage and defense by 15% for the encounter

Divine Intervention epic CD 10 active

Resurrects a fallen party member at 50% of health

Evolution
Paladinevolves from

Northern Ranger

Ultra Rare Ranged
Damage TypePhysicalIce
PlaystylePatientMobileSustainedResilient
PrimaryDEXWISEND
SecondaryATKSURDUR
Evolves FromRanger
8 abilities · 7 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Snowblind common passive

Reduces enemy damage by 8%

Winter's Mark uncommon passive

Marks a target so it takes 8% additional damage from all sources for 5 rounds

Arctic Survival rare passive

+20% effectiveness in cold/mountain quests

Actives
Glacial Volley common CD 5 active

Hits all enemies for 75% damage each

Piercing Frost common CD 3 active

Deals 140% normal damage to one enemy

Frozen Arrow uncommon CD 4 active

Fires an enchanted arrow dealing 140% damage and freezing target

Killing Frost rare CD 6 active

Deals 180% damage and freezes the target for three rounds

Endless Winter epic CD 10 active

Deals 240% damage and freezes the target for four rounds

Evolution
Rangerevolves from

Arch Priest

Ultra Rare Healer
Damage TypeHoly
PlaystylePatientBacklinerDivineAuthoritative
PrimaryWISARCLDR
SecondaryCHATMWREC
Evolves FromPriest
8 abilities · 4 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Devout common passive

+10% healing effectiveness and +5% to all divine spells

Sanctity uncommon passive

+15% healing effectiveness and +8% to all divine spells

Divine Mastery rare passive

+20% healing effectiveness and +10% to all divine spells

Actives
Prayer of Mending common CD 3 active

Heals the whole party for 15% of health

Holy Nova common CD 5 active

Hits all enemies for 75% damage each

Guardian Spirit uncommon CD 7 active

Summons a spirit that heals lowest HP ally each round for 4 of 12 rounds

Sanctuary of Light rare CD 6 active

Heals the whole party for 50% of health

Divine Resurrection epic CD 12 active

Resurrects a fallen party member at 50% of health

Evolution
Priestevolves from

Geomancer

Ultra Rare Ranged
Damage TypeNatureArcane
PlaystyleDisciplinedAnchoredPrimalControl
PrimaryARCINTCON
SecondaryWISDEFRES
Evolves FromTotem Shaman
8 abilities · 5 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Tremor common passive

Slows all enemies by 10% for the fight

Vein of Gold uncommon passive

+12% damage with earth spells and +8% material drops from quests

Earthen Affinity rare passive

+15% damage with earth spells and +10% material drops from quests

Actives
Stone Shard common CD 3 active

Deals 140% normal damage to one enemy

Sinkhole common CD 5 active

Hits all enemies for 75% damage each

Crystalline Barrage uncommon CD 4 active

Launches crystal shards dealing 130% damage with armor shred

Fault Line rare CD 6 active

Deals 160% damage with 40% armor shred

The Mountain Falls epic CD 10 active

Deals 200% damage with 50% armor shred

Evolution
Totem Shamanevolves from

Warden

Ultra Rare Tank
Damage TypeNature
PlaystylePatientAnchoredPrimalProtected
PrimaryCONVITDEF
SecondaryWISENDDUR
Evolves FromStone Druid
8 abilities · 5 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Sapling Ward common passive

+8% damage reduction and regenerate 1% health per round

Grovekeeper uncommon passive

Party members take 5% less damage

Nature's Guardian rare passive

+15% damage reduction and regenerate 2% health per round (12 rounds per battle)

Actives
Snaring Roots common CD 4 active

Deals 60% damage to all enemies with a 30% chance to root them in place

Thornguard common CD 4 active

Reduces party damage taken by 15% for one round

Entangling Roots uncommon CD 5 active

Roots all enemies in place reducing their damage by 30% for 3 of 12 rounds

Wrath of the Grove rare CD 6 active

Hits all enemies for 140% damage each

The Wildwood Rises epic CD 10 active

Roots all enemies, reducing their damage by 50% for 4 of 12 rounds

Evolution
Stone Druidevolves from

Hexblade

Ultra Rare Melee
Damage TypePhysicalShadowArcane
PlaystyleAggressiveFrontlinerBurstOccult
PrimarySTRARCATK
SecondaryINTDEXHRO
Evolves FromSpellblade
8 abilities · 7 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Wicked Edge common passive

Grants +8% critical hit chance on all attacks

Lingering Malice uncommon passive

Attacks apply curse stacks. At 2 stacks, deal bonus 25% damage

Cursed Blade rare passive

Attacks apply curse stacks. At 3 stacks, deal bonus 50% damage

Actives
Umbral Slash common CD 3 active

Deals 150% damage to holy/living enemies, 110% to all others

Wave of Malice common CD 3 active

Hits all enemies for 80% damage

Hex Strike uncommon CD 4 active

Strikes with dark energy dealing 160% damage and applying all 3 curse stacks

Reaper's Toll rare CD 6 active

Deals 220% normal damage to one enemy

Hour of Ruin epic CD 10 active

Deals 300% damage and applies all 3 curse stacks

Evolution
Spellbladeevolves from

Oracle

Ultra Rare Healer
Damage TypeHoly
PlaystylePatientBacklinerDivineInspiring
PrimaryWISARCLCK
SecondaryINTCHAREC
Evolves FromHoly Paladin
8 abilities · 5 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Second Sight common passive

+8% chance to avoid negative events and +5% loot quality

Blessed Vision uncommon passive

+15% healing effectiveness to all healing spells

Prescience rare passive

+15% chance to avoid negative events and +10% loot quality

Actives
Fate's Bolt common CD 3 active

Deals 140% damage to unholy enemies, 110% to all others

Starfall common CD 5 active

Hits all enemies for 75% damage each

Glimpse the Future uncommon CD 6 active

Reveals enemy weaknesses granting +25% party damage for encounter

Cleansing Light rare CD 6 active

Heals the whole party for 50% of health

The Long Prophecy epic CD 10 active

Grants +50% party damage for the encounter

Evolution
Holy Paladinevolves from

Chronomancer

Ultra Rare Ranged
Damage TypeArcane
PlaystylePatientBacklinerControlTemporal
PrimaryARCINTWIS
SecondarySPDLCKRES
8 abilities · 6 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Quickening common passive

+5% party speed and -5% ability cooldowns for the whole party

Accelerando uncommon passive

+8% party speed and -8% ability cooldowns for the whole party

Temporal Mastery rare passive

+10% party speed and -10% ability cooldowns for whole party

Actives
Time Ripple common CD 5 active

Hits all enemies for 75% damage each

Rewind common CD 4 active

Heals the whole party for 25% of health

Hasten uncommon CD 5 active

Grants +20% party attack power for this encounter

Temporal Collapse rare CD 6 active

Deals 220% normal damage to one enemy

Time Stop epic CD 8 active

Freezes time allowing party to act twice before enemies respond

Dark Warden

Ultra Rare Tank
Damage TypeShadow
PlaystylePatientAnchoredOccultSelf Sustaining
PrimaryCONDEFARC
SecondaryVITENDRES
Evolves FromPaladin
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Shadow Skin uncommon passive

Takes 8% less damage at all times

Soul Leech rare passive

Converts 20% of damage soaked into party healing

Grave Bulwark ultraRare passive

+15% damage reduction, and converts 15% of damage soaked into party healing

Actives
Drain Touch common CD 3 active

Deals 100% Shadow damage and heals the Warden for the amount

Curse of Frailty uncommon CD 4 active

Weakens all enemies, reducing their damage by 18% for 2 rounds

Grasping Dark uncommon CD 4 active

Intercepts blows meant for allies, reducing their damage taken by 12%

Wall of Souls rare CD 7 active

Shields an ally behind the dead, making them untouchable for 2 rounds

Final Vigil epic CD 12 active

The party takes 40% reduced damage for 3 rounds as the Warden absorbs the rest

Evolution
Paladinevolves from

Watcher

Ultra Rare Ranged
Damage TypeArcaneShadow
PlaystylePatientBacklinerArcaneControl
PrimaryARCWISINT
SecondaryLCKRESDEX
8 abilities · 5 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Keen Eye uncommon passive

+8% party critical hit chance

Eye of the Tower epic passive

+12% party damage

The Doomscryer ultraRare passive

The Watcher's prophetic sight guides every blow — the whole party deals +10% damage.

Actives
Mind Spike common CD 3 active

Deals 135% Arcane damage to one enemy

Scry uncommon CD 4 active

Exposes enemy weaknesses: the party deals +15% damage for 2 rounds

Foreshadow uncommon CD 5 active

Predicts the strike: the party takes 20% reduced damage next round

Void Gaze rare CD 6 active

Deals 120% Shadow damage to all enemies and lowers their accuracy by 15%

Premonition epic CD 10 active

The seer foresees every blow: the party gains +35% evasion for 3 rounds

Singularity Mage

Ultra Rare Ranged
Damage TypeArcane
PlaystylePatientBacklinerControlArcane
PrimaryARCINTCON
SecondaryWISRESLCK
Evolves FromArcane Mage
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Heavy Air uncommon passive

+8% Arcane damage

Crushing Mass epic passive

+14% Arcane damage

Event Horizon ultraRare passive

Crushing gravity drags at every enemy: all foes fight at ~8% reduced combat power, and the whole party takes ~4% less damage.

Actives
Mass Spike common CD 3 active

Deals 135% damage to one enemy

Compress common CD 4 active

Crushes all enemies for 85% damage with a 30% chance to stagger them

Gravity Crush uncommon CD 4 active

Crushes all enemies for 90% damage with a 40% chance to stagger them

Tidal Lock rare CD 6 active

Pins all enemies for 100% damage and reduces their damage by 20% for 2 rounds

Singularity epic CD 12 active

Collapses the battlefield, dealing 220% Arcane damage to all enemies with a 50% chance to stagger them

Evolution
Arcane Mageevolves from

Dryad

Ultra Rare Healer
Damage TypeNature
PlaystylePatientBacklinerPrimalProtected
PrimaryWISARCVIT
SecondaryTMWCONREC
Evolves FromHarmony Druid
8 abilities · 2 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Sapling Grace common passive

The whole party regenerates 2% health per round (12 rounds per battle)

Living Bark uncommon passive

Party members take 6% less damage

Verdant Heart rare passive

The whole party regenerates 4% health per round (12 rounds per battle)

Actives
Blossom Burst common CD 3 active

Heals the whole party for 18% of health

Rooting Grasp common CD 4 active

Roots all enemies in place, reducing their damage by 25% for 2 of 12 rounds

Canopy of Renewal rare CD 5 active

Spreads a healing canopy over the party, restoring 12% health per round for 3 of 12 rounds

Barkskin Aegis rare CD 5 active

Wraps the party in living bark that absorbs 32% of incoming damage

Heart of the Grove epic CD 10 active

The grove blooms in full — heals the whole party for 60% of health instantly

Evolution
Harmony Druidevolves from

Mistwalker

Ultra Rare Melee
Damage TypePhysicalIce
PlaystyleAggressiveMobileEvasiveControl
PrimaryDEXSPDATK
SecondaryAGIINTRES
Evolves FromMonk
8 abilities · 2 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Phantom Edge common passive

Grants +8% critical hit chance on all attacks

Veil of Fog uncommon passive

The shroud blurs your form — grants +12% evasion chance

Mistveil rare passive

+18% evasion chance and a guaranteed crit when striking from the mist

Actives
Mist Lunge common CD 3 active

Blinks in to strike one enemy for 140% normal damage

Fogbind common CD 4 active

Deals 70% damage to all enemies with a 25% chance to stun

Mark of Mist uncommon CD 5 active

Marks a target so the next attack against it deals 280% damage

Blinding Surge rare CD 4 active

Blinks through the mist for 120% damage and blinds the target, cutting its damage 20% for 2 rounds

The Drowning Fog epic CD 10 active

Deals 160% damage to all enemies with a 60% chance to stun them in the mist

Evolution
Monkevolves from

Legendary

2 classes · hidden · once in generations · potential floor A-Tier

A once-in-generations phenomenon. You do not recruit a Legendary. A Legendary chooses you.

Aegis Warden

Legendary Tank
Damage TypeHoly
PlaystyleDisciplinedFrontlinerProtectedAuthoritative
PrimaryDEFLDRTMW
SecondaryCHATRULOY
8 abilities · 6 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Bulwark Stance common passive

The whole party takes 4% less damage

Commanding Presence uncommon passive

Party gains +4% damage and +4% defense

Unyielding Presence rare passive

+20% damage reduction for entire party and +15% morale preservation

Actives
Ward of Sanctuary common CD 4 active

Reduces party damage taken by 12% for one round

Castigate common CD 4 active

Deals 30% damage to all enemies with a 15% chance to stun them

Consecration uncommon CD 6 active

Deals 40% damage to all enemies with a 20% chance to stagger them

Unbreakable Wall rare CD 8 active

Reduces party damage taken by 25% for 2 rounds

Aegis of the Absolute epic CD 12 active

Makes all party and raid members invincible for 60 seconds. The user is injured for 3 weeks after use.

Necromancer

Legendary Ranged
Damage TypeShadowArcane
PlaystylePatientBacklinerOccultAuthoritative
PrimaryARCINTWIS
SecondaryRESHROLCK
8 abilities · 3 synergies Open dossier →
Skill Pool 8 known abilities · one passive + one active rolled at recruitment
Passives
Bone Harvest common passive

+6% party damage

Grave Bond uncommon passive

+6% party damage and +6% party defense

Undying Legion rare passive

The undead bolster the ranks: +15% party damage

Actives
Bone Spear common CD 3 active

Hurls a spear of bone for 150% Shadow damage to one enemy

Corpse Explosion common CD 4 active

Detonates the fallen, dealing 120% damage to all enemies

Plague Wind uncommon CD 5 active

Sickens all enemies for 70% Shadow damage per round for 3 rounds

Wave of the Damned rare CD 6 active

A surging tide of undead strikes all enemies for 180% damage

Army of the Dead epic CD 12 active

Raises an undead legion for the battle: the party deals greatly increased damage and the undead absorb half of all incoming blows. The Necromancer is drained for 2 weeks after.