Sacred Vanguard
3+ in party+5%/+8%/+11% Holy damage
Field the right classes together and they fight as more than the sum of their parts. Tiered synergies grow stronger with each additional matching member. Prefer to explore visually? Open the Synergy Web.
Sharpen a damage type the party shares — multiplies against enemy weaknesses.
+5%/+8%/+11% Holy damage
+5%/+8%/+11% Nature damage
+6%/+10% Arcane/Fire/Ice damage
+5%/+9% Shadow/Arcane damage
+5%/+8%/+11% Fire damage
+4%/+6% Ice dmg & +3%/+5% injury reduction
+4%/+7%/+10% elemental damage
+5%/+8%/+11% Shadow damage
+5% Holy dmg & +3%/+5% morale bonus
+4%/+7% Nature damage
+5%/+8% Arcane damage
+4%/+7% Physical damage
+9% Shadow/Arcane damage
+5%/+8% Shadow damage & +4%/+6% injury reduction
+5%/+8%/+11% Arcane damage & +3%/+5%/+6% result floor
Fewer wounds when a quest turns ugly.
+5%/+8%/+11% injury reduction
+6%/+10% injury reduction
+4%/+6% injury reduction
+4%/+7% injury reduction
+4%/+7% injury reduction
Stronger healing output across the whole party.
+4%/+5%/+7% healing & +3%/+5%/+7% Nature dmg
+4%/+5% healing & +3%/+5% injury reduction
+4%/+7%/+10% healing
+4%/+7% healing
Named stats pull more weight in the party power calculation.
+4%/+7%/+10% STR/ATK contribution
+5%/+8% DEX/AGI contribution
+4%/+7% DEX/SPD contribution
+4%/+7% DEF/CON contribution
+4%/+7% ARC/INT contribution
+4%/+7% DEX/ATK contribution
Lowers the critical-success threshold — big moments come easier.
+7% crit chance
+4%/+6% crit chance
+4%/+6% crit chance
Raises the worst possible outcome — insurance against disaster.
+5%/+8% result floor
+4%/+7% result floor
+7% result floor
+4%/+7% result floor
+4%/+6% result floor & +5%/+7% ambush avoidance
Fewer nasty surprises on the road.
+5%/+8% ambush avoidance
+8% ambush avoidance
+4%/+6%/+8% ambush avoidance
Positive morale counts for more.
+4%/+7%/+10% morale bonus
+4%/+7% morale bonus
The party hits harder in the opening week of a contract.
+5%/+8% first week power
+4%/+6% first week power
Raw power that wakes up in specific circumstances.
+5%/+9% OVR when injured